Yes protoss is very weak in PvZ except for the 2 base all in PROTOSS IS SUPPOSED TO DO or they lose 100% due to zerg eco and unit spam. and then zerg late game which needs to be tuned down 1000000%
once this nerf goes through protoss will barely win against zerg ever.
Pretty sure that making swarm hosts cost money to spawn locusts has been suggested multiple times over the years. I’ve suggested it several times personally. Let them cost money so you don’t have to nerf swarm hosts to keep them balance. let swarm hosts be fast or even move while burrowed like they could for a time, but play with locust cost or power. If they cost money, they are automatically better because then you are trading minerals for minerals. As opposed to training money for cooldown like it is now.
I’ve even suggested doing this and giving it different types of locusts or allowing the locusts to attack air while they are flying. That way you can give zerg some better AA and just get rid of the infested terran and delegate some of the power of the infestor to another unit as like a stealth nerf.
All they need to do to fix the SH is make them a light unit instead of armored. If they did that, then units like the hellion and adepts who can actually catch them can kill them. Nothing feels worse than catching them and the units you have deal no damage to them. They are units that shouldn’t be parading across the map themselves moving at mach 5 speeds dumping their CD on T/P and running. They should be punished for not running protection.
Hellions, Adepts and phoenixes all would benefit. Many times if o could just deal damage when I catch them I’d be in great shape. I was watching Reynor use his swarmhosts earlier and they were running around unguarded and just throwing waves.