For every commander, regular brutal is a walk in the park if you know what you’re doing. If you’re a good player, then brutal+ becomes a walk in the park with every commander. So that brings up the question of how high in brutal+ can you go without it being a waste of time? Personally, I’ve been queuing brutal+3 with a high win rate playing random mission + commander. The only time my teammate and I lose a brutal+3 is when we quit due to certain mutators that are too much of a hassle to deal with. Recently, we started queuing for brutal+4 and had a relatively okay time dealing with the mutators. We haven’t tried anything higher than brutal+4, so have any of you had repeated success in higher levels of brutal+? The following mutators are some we restart on:
Polarity (Not too bad, but prefer to be without it)
Fatal Attraction (Have come to play with it more, causes my teammate a headache though)
Micro Transactions (How dare you limit our micro)
Minesweeper
Slim Pickings
Vertigo (I’ve never personally gotten this mutator, but I assume we’d quit)
Void Rifts (Only without a commander that can deal with them)
Kill Bots (Only without a zerg commander, or one that can deal with them)
With a good ally brutal+4 seems to be the difficulty where you can win most games, at b+5 you start getting things like rifts, propagators or black death with other synergystic mutators very frequently while in +4 they can appear but they will be with easy mutators (except when props come with speed freaks, but you can just quit that)
Yep. I think we had pretty good winrate with Ancalagon on B+4. Past that it gets tricky, and I would say it’s waste of time if you want just XP. But it can be a fun challenge to get a win on B+5 and B+6.
I wrote here how mutator points scale, what are the chances of seeing mutators on each difficulty, and more. https://www.maguro.one/2019/12/brutal-plus-revisited.html
Hey Maguro I have a question. How hard is it to change “mastery skill” value in Co-op?
For example, For Kerrigan Mastery 3.2 “Ability increase and Attack speed Increase” is it possible to include “increasing multiplication value” with it? So, 30 point for 3.2 increase 30% of ability and attack speed
+
And, 30 point increase (Multiplicative) of other abilities like Carapace Absorbtion 30% > 39% Maximum Carapace Value 200 > 260 Health Regeneration 10 > 13 Health Value +200 > +260 Ability efficiency. etc 20% > 26%
Would it be possible or Impossible due to conflicting value?
If it is possible how difficult is it?
I want to use Editor but it is “REALLY” Hard (Unlike SC and Warcraft 3).
why does Kerrigan start up as Ghost Kerrigan instead of Primal Zerg Kerrigan
Hey how do you get replay from Test Documents? I ran through two gameplay as demonstration to show people but I can’t find them in the replay section.
Does Editor save replay? or it doesn’t at all?
Agreed, here’s my experience playing with a friend /w voice:
brutal +0/1 - easy to the point of being boring
brutal +2 - easy, but slightly more interesting
brutal +3 - medium, requires attention/communication but still relaxed.
brutal +4 - hard, but still win almost all games if we select our best commanders.
brutal +5/6 - stressful. Many are doable, but many are above our skill level.
We generally find +3 to be the most enjoyable level to play.
That’s probably mistake number one. 4 levels of difficulty followed by 6 levels of mutators on the same difficulty (brutal). Massive missed opportunity.
It should have been Normal+, Hard+, Brutal+, Brutal+3, Brutal+5. And of course, simplify mutator occurrence for Normal+ to Brutal+. Could have made things more enjoyable for all the non-pro & non-git-gud folks who enjoy the challenge but aren’t masochists. Then you don’t get threads like Brutal is TO EASY and Brutal+ is too hard! with such varying opinions. And a Nightmare mode (without+) with better units and smarter AI would have been good too (not that I’d be willing to play it yet).
It should have been Normal+, Hard+, Brutal+, Brutal+3, Brutal+5.
And that’s what the Weekly Mutation kinda gives…coz you can play a +mode without being on Brutal. (If it weren’t for the fact that many weekly mutations themselves have a nuttily high Brutal+ level.)