I’ve noticed that the various particle effects in portraits don’t seem to be bounded by the portrait box. This isn’t anything new - it’s been that way since purchasing this MacBook.
MacBook Pro (16-inch, 2019)
2.3 GHz 8-Core Intel Core i9
16 GB 2667 MHz DDR4
AMD Radeon Pro 5500M 4 GB
Can’t post a link, but, imgur .com/a/L6XHwC5 is an illustrative example of the issue - the particle effect should not be extending beyond the portrait window. This is not limited to the bottom right portrait - it can also happen whenever a Co-op narrative character says something, like Stettman in the Terrazine farming mission.
Any ideas on how to troubleshoot this or what could be causing it? OpenGL is unplayable right now, and I believe it has the issue as well.