I watch games where disruptor shots kill an entire Terran army and, a minute later, the Toss still struggles to beat the Terran’s low tech army.
It’s all-around depressing. It’s clear that Toss is a pathetic race that is propped up by the ultimate crutch, which is the disruptor. The reasoning for why Toss units had to be weak, in the past, was warp gate; ie., if a guy can warp units in, anywhere on the map, then obv they need to be weaker than traditional spawning units.
Toss has been weak for years now, yet they still find ways to get the most seemingly random nerfs, patch after patch. It begs the question, in a similar fashion as warp gate did: how weak do Toss units need to be for compositions with disruptors to not be overpowered?
How on earth do you balance a race that can constantly nuke your ground army with a 150/150 mobile unit + can warp in units anywhere?
It’s really bad design, as is. Toss units have to be pathetic, in part to the disruptor. Meanwhile, Toss has no good options vs air units. There is nothing even remotely close to a disruptor equivalent against air. Air units vs Toss guarantees you can beat people 1k MMR above you, and not even have it be a fluke.
As I mentioned the other day, it’s beyond apparent/obvious that there needs to be a limit to how many disruptors you can make. If a person can play more than 5 P vs Ps without realizing this truth, then they’re a disruptor abuser to the max.
I think people need to admit how much better of a game Broodwar is, and at this rate, will always be. They’re trying to have the disruptor be SC 2’s version of the reaver.
The reaver was not a unit you could mass. And if you did, there was surely no such thing as low risk, little strategy requirement mass reaver strat.
The reaver was very expensive, when factoring in every scarab costs minerals, and you needed a shuttle to transport them, if you wanted them to fight with your army.
What I’m getting at is… It’s clear that the BW team was a lot smarter than SC 2’s team, and they actually realized how f’ing stupid it would be to have a version of the reaver that is like the disruptor.
What they managed to do was effectively put a cap on how many reavers you can have, which kept the game balanced and enjoyable – not oppressive and not FORCING your whole game plan to revolve around the inclusion/synergy with this one unit.
When one unit can kill anything and everything, and all of your other units struggle to even put a scratch into a single unit… the power of a race is way too centralized in one unit. Disruptors in mass are as oppressive as broodlord infestor is, and Toss would become the new Zerg if their other units were given similar strength.