Maybe they see serious flaws in the suggestions made?
There are some good suggestions… but they are few among so many others.
I mean most of the suggestions seem way over the top. Like 45% speed buff for dehaka… does dehaka really lack mobility? And even if he does, would something like 15% not be more appropriate?
Do you realize that 45% is almost twice as much as zagaras frenzy at +25%? Even at full mastery, frenzy is only at about +36%. That is quite a few % less than what is suggested as a permanent! buff to dehaka. I don’t know your reasoning, but to me it does seem ridiculous, and obviously so.
Or omega worms… they are already one of the strongest mechanics in the game, providing the strongest pesistent offensive AoE buff plus healing though creep, vision, detection, unparalelled ground mobility, free huge HP structures you can use to block entrances and enemy attacks, allow alarak to overcharge anywhere he wants, almost nullify missile command effects… i love playing with omega worms, but i was suprised that they even got detection on top of everything else. Giving them taunt makes little sense logically and gameplay wise is just crazy in my opinion. They are so good, that buffing them more just seems wrong, even if it was something far less impactful as giving them a crowd control effect.
Or 7 strong cumulative bufs for a single unit (corruptors)? We can discuss wether they need a buf or not, and maybe they do. But the -50 gas cost is already a strong buf. So is +50% damage to secondary target. So is corruption autocast. So is AoE corruption. etc. The suggestions here would result in nothing short of corruptors dominating all air compositions without! any support from zagara and still shrug off most damage from ground units. I think sniping objectives on maps like rifts to corhal with mass corruptors would be a thing then.
That being said, i wish devs would address easier to detect problems like stetman / stukov lag. I also dislike how some commanders you rarely ever see, cause almost noone likes to play them… and that has worsened much more on brutal+ where like 2/3 of players are dehaka, tychus or zeratul.