Do they even have anyone left to work on sc2 after Everyone left to frost giant though? I heard rumors that they wanted to work on a sc3, but the rts franchise just might not have been as profitable as Activision wanted. No p2w elements, no ways to spend thousands for the whales.
(I think like 60-100$ is the max you can spend in sc2 coop, and for all the monetization, playing sc2 coop for fine off 0-5$ or a extra 15-60$ from wow token excess profit or a hour of a mcJob is reasonable.)
Just take a look for instance at diablo immortal. 2 videos but about 2 minutes in total (46 s + 1:10)
Diablo immortal is a game people can spend money to dramatically enhance “earned” loot drops, it’s pretty much a pay for loot system and he’s just reacting. While predatory and kinda undermines the skill based aspect in terms of money revenue.
I think there was a sad curve where like just because a game is crappy, not skill based, is practially a wallet throwing simulator. If you make games for the SOLE sake of generating revenue instead of developing a good game. It overtakes it. I think the same happens with guild wars 2, They have a buy it for life model and a crappy mobile game somehow makes 10x more despite having fractions of the development costs.
Turns out that selling a game to people with high skill curves who have to play or grind it all day, who might be skipping out on say, doctorates or college wages to play 24/7 or just people enjoying their teens.
Sadly isn’t as lucrative as selling mobile games to casual ceos who poop on the go and drop 1000$ on a 2d mobile game they play for a few minutes on the crapper. Or stay at home moms spending 5-50$ here and there to 500-2000$ on hello kitty themed outfits. I think it’s a sad fact but if you don’t care about money, for a stockholder driven company, a shovel ware profit driven game being sold to people who barely play them but throw money is just shamefully lucrative and the market follows the money. That’d be fine except imo it kinda feels like in blizzard they strangle other properties.
I remember even them saying WoW, a previous CASH COW of gigantic proportions was seen as redundant to a soccer mom’s candy crush… Activision… choosing shoddy candy crush swap games over MMorpgs. It was just a sad day.
If you actually take a look at Frost giant’s studio page though. Mistake me if im wrong. But don’t they LITERALLY literally have like… Lead sc2 coop designer, lead blizzard story tellers, lead sc2/wc3 designers, lead server designers that were from sc2 on their page?
Ex:
Ryan Schutter
LEAD UX DESIGNER
Former Lead Designer on StarCraft II, creator of GameHeart.
Kevin Dong
LEAD CO-OP DESIGNER
Former Lead Co-Op Designer on StarCraft II, Project Manager for Team Liquid.
Tim Morten
PRODUCTION DIRECTOR & CEO
Former Production Director of StarCraft II and C&C: Generals 2.
Tim Campbell
GAME DIRECTOR & PRESIDENT
Former Game Director of Wasteland 3, Lead Campaign Designer of Warcraft III: The Frozen Throne.
James Anhalt
CHIEF ARCHITECT
Former Lead Engineer on StarCraft II.
From frost giant's page:
https://www.frostgiant.com/
I know everyone’s a optimist but like… How exactly are… we supposed to get sc2 updates if the lead coop designers went to form another company since activision wouldn’t rubberstamp a sc3?
I think the coop team was pretty good and one of the most f2p friendly no p2w teams and it looks like their vision will carry over to coop in the new rts and i hope the best for them.
But i also remember Ben Brode leaving hearthstone with a ton of hype, and the only thing that came out was a marvel snap game. It looks like they have a beta set for 2023 though. Hope it comes out fun. 3v3 coop /pve and 1v1 too.