There is a simple reason why people think Zealots are OP. It’s because they see for example 5 zealots do insane work but they forget the fact that 5 Zealots cost 500 minerals. Replace the 5 Zealots with 10 Marines or 20 Zerglings and no one bats an eye. And that is strange if you ask me considering 10 Marines with Stim&Combat Shield or 20 Speed Zerglings is a lot scarier then 5 zealots. 10 Marines or 20 Zerglings enter your base it’s potentially game-ending damage. 5 Zealots enter your base it’s no big deal if you just pull your workers instantly. Marines also have way more micro potential and in a choke their efficiency skyrockets vs Zealots. Zerglings are way faster then Zealots and can engage disengage way easier to buy time and way cheaper to trigger widow mines with. If you are getting A-Moved by Zealots it’s not because Zealots themselves are OP, it’s because 1: Protoss has had better economy then the Terran, Terran moves out when he should not and get’s overwhelmed. ( or he has +3 armor and you have +1 weapon)
2: If you die 2 Zealot’s as Zerg its because you droned to hard and scouted poorly. If you know it’s coming it’s an easy hold for the Zerg, and saying it is unscoutable is a bad excuse.
Then there is the typical “Protoss just warps in 20 zealots in my base and I die” exaggeration. Okay firstly, if Protoss has 20 gates(which is an insane amount) this is late-game and there is no excuse for you to let 1 warprism enter your base with sensor towers or creep overlord ling giving map vision EVERYWHERE. Secondly if you told me that I could stop 40 marines from dropping in my base and all I needed 2 do to stop it was snipe 1 Medivac I would be so happy and I’d consider it a nerf for the Terran(if Terran could warp in obvisouly). Deflecting 1 warp prism is easy, if 5 medivacs full of units are hovering outside my base i need to commit everything from almost my entire army to huge portions of it depending on what supply we are at. It is way more difficult and scarier to deal with then a single warp prism. Terrans and Zergs are spoiled rotten in this game. A sensor tower equals a huge amount of observers and doesnt cost supply. Zerg has creep and 25 mineral lings and overlords they can spread everywhere and spot everything with ease without having to invest gas. Protoss macro takes a hit everytime they lose an observer because it takes up build time of your robotics. And still Terrans cry they cant stop a single warp prism and Zergs whine about the same thing.
Overall any Protoss that does not go for an all inn has 100 more things to worry about then Zerg or Terran. Terran can go the same core composition every game they know whats coming all you need to do is find out if it is storm or colossus first which is easy 2 identify. Zerg will always face immortal archon in a macro game.
Protoss on the other hand has to make massive tech switches or unit comp changes depending on what Zerg or Terran focus on. Suprise Muta’s or Swarm hosts can make your army worthless in a heartbeat if you don’t constantly scout.
They say Zerg has to “react” to Protoss. You have 2 react 2 a potential all inn just like any other race. If Protoss plays macro he has to react to zerg equally as much. Having to deflect harass does not qualify as saying only 1 race is the “reactionary one” it is complete nonsense and I have no idea why people keep thinking this way. Yes Protoss has more early game harass options but they are all defendable with a standard zerg build. We all know you want to drone to 80 and make 80% infestor 20% Broodlord/Corr and if you choose to cut that many corners saying Protoss all inns are to strong because Zerg is a “reactionary race” it’s just not valid. Every race is reactionary it just DEPENDS ON HOW YOU DECIDE TO PLAY.
Zergs complain Protoss all inns are hard to read and hold, well try to play vs Terran and the amount of strong 1 base or 2 base all inns they have vs Protoss and how dead you are if you dont identify them right away. And on top of that ofcourse you never know if they will SCV pull or not so you are constantly scared you’ll not react strong enough and get A-Moved.
I can agree Warp prism pickup range is strong with Immortal juggling and I don’t mind it being nerfed, but Protoss needs a big compensation in defensive situations for this nerf because Zerg is stronger then Protoss at the moment regardless. Overall ZVP results will tell you that story over and over again for a long period now. The Super Tournament is a 1 off and is a weak argument.
As for PVT, when Terran plays better the Terran wins I see no imbalance in this matchup. Main problem is the matchup is to snowbally from both perspectives and needs 2 be adressed so players don’t get edges based on blind decisions in build orders, or a widowmine blowing up lots of probes and instantly winning Terran the game (yes it happens on the highest level of play all the time).
Terran and Protoss should both be able to punish eachothers greedy thirds and Terrans who go harass builds into fast 3rd CC needs 2 stop complaining they can’t stop fast Protoss thirds, and you also need to understand if you invest in harassment and take a fast third and you don’t deal damage, Protoss will come and kill your third, that is not imbalance. ( well make you lift your third , did I mentioned how spoiled you are? )