Co-Op Mutation #503: Fowl Play

Your supply lines have been cut off, and you must work together with your ally in order to sustain your armies. Luckily, there is plenty of local wildlife to harvest. But proceed with caution. Who knows what a turkey is capable of when under threat?

Turkey Shoot - Supply can only be generated by killing turkeys that wander throughout the map. Doing so may anger the turkeys that remain.
Sharing is Caring - Supply is shared between you and your partner, and units from both armies contribute to your combined supply cap.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Toxic Tyrant] [Twotuuu 33x40Akhundelar]
[CtG 33x40 Frightful Fleshwelder] [Baumanmarketing 33x40Primal Contender]
[CtG 33x40 Solarite Celestial] [Piky 33x40Tunneling Horror]
[CtG 33x40 Network Administrator] 고짐고 33x40 Lone Puppy

[Reddit Post Link]

Turkey Stats

80x100 Turkey

  • 10HP
  • 8dmg (+8 vs structure)/1.5s
  • 2 move speed
  • Provides 2 supply when killed.

80x100 Infested Turkey

  • 75/100/125/150HP on Casual/Normal/Hard/Brutal
  • 1 armor
  • Several spawn per car of the train, depending on difficulty level.
  • Does not provide supply when killed.

80x100 The Turking

  • 2000/2500/4000/6000HP on Casual/Normal/Hard/Brutal
  • 0/2/15/30HP regen per second on Casual/Normal/Hard/Brutal
  • 3 armor
  • 3 move speed
  • 250dmg (+250vs structure)/2s
  • Has a Terrifying Gobble ability that casts Fear upon your units.
  • Does not provide supply when killed.

Other Notes:

  • Artanis, Nova, Dehaka, Tychus, and Zeratul’s supply buffs do not work for this mutation.
  • The combined starting available supply are 80/70/60/50 on Casual/Normal/Hard/Brutal difficulties, respectively.
  • Supply will slowly decrease based on how much supply you consume. The more supply on the field, the faster the supply available will deplete.
  • Units will incur a damage penalty when you exceed the available supply.
  • Players can only earn supply by killing regular turkey. Each turkey provides 2 supply.
  • A turkey spawns every 8 seconds. Killing trains also spawns turkeys.
  • Hostile Infested Turkeys spawn after trains 3 and 6.
  • The Turking attacks after the 7th train is destroyed.

Commander of the Week: Commander of the week [Fowl Play] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/Ugkx4zY-jkyksET5xtVART5unFtCgM1prKkm
Do you like this mutation? https://www.youtube.com/post/UgkxqM7gtKhdOrZKP_r-X5R0b-I44tRdaaDe

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

3 Likes

Mutation overlap 28, 97, 133, 263, 319, 447. this week 3rd #503

1st clear Tychus P1+Stukov P1

Mutation (Fowl Play) play list

Huh… it was easy for me to miss that Infested Turkeys and Turking don’t provide supply!

Here, nice bonus with this is that you don’t actually need to create supply. Just killing Turkeys alone is all it takes (and all you can do) to increase max supply! So the likes of all other P COs, minus Zeratul, get to do “Artanis style” building layouts :smiling_face_with_sunglasses: Stukov can focus all of his charges on cranking out SCVs. Not having to make Overlords, supply depots, etc., does help hasten some BO

I found having someone who’s good at pushing works better than tower play (although my tower play has been rusty)

1 Like