Moebius Corps have outfitted their forces with psionic absorption devices that allow their armies to increase their effectiveness by absorbing the energy of their fallen comrades. This devices implodes when the enemy unit is destroyed and creates a miniature spacetime anomaly that pulls your forces in if they get too close. Help Gen. Davis end this mad scheme for the safety of the Dominion.

Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Fatal Attraction - When enemy units and structures die, any of your nearby units are pulled to their location.
Rating: ![]()
Video Replays on Brutal difficulty:
Player 1 Player 2
[CtG
Rebel Raider] Piky
Tunneling Horror
[CtG
Scourge Queen] Dr. Lila
Soldier of Fortune
[CtG
Knowledge Seeker] [Twotuuu
Nexus Legate]
[CtG
Dutiful Dogwalker] 엘라이 어즈
Lord of the Horde
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[Reddit Post Link]](Will add later)
Notes:
- Fatal attraction pulls all units within 9 range of any unit and infested killed. Any unit pulled is stunned for the duration of the pull.
- Fatal attraction stops workers from mining. The top expansion base is particularly susceptible to this.
- Static defense and sieged/burrowed units do not get pulled in.
- Avenger can buff units up to ten times, with each increasing HP and shields by 10%, life regen by 1 per second, armor by 0.3, and attack and movement speed by 10%.
- Mind-controlling/Reclaiming Avenger-buffed enemy units will cause them to lose the Avenger buff.
- Units that get the Avenger buff also grow in size to give players a visual indicator.
- Primal pack leaders and the Odin are both immune to fatal attraction.
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Mutation difficulty: https://www.youtube.com/post/UgkxSe6pSI4K8EN-MBKxYgtS-0iHjVCYe3Iq
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