Co-Op Mutation #498: Wheel of Misfortune

The Void itself bleeds into reality, warping the very fabric of space and time. Battlefield Conditions change at random and never stay stable for long. All bets are off, commanders. Be ready for anything.

Chaos Studios - Mutators are chosen at random and periodically cycle throughout the mission.

Rating:

Video Replays on Brutal difficulty:

Player 1 Player 2
[CtG 33x40 Arkship Commandant] Nostrebor 33x40 Scourge Queen
[CtG 33x40 Lord of the Horde] [Lila 33x40Renegade Commander]
[CtG 33x40 Merchant of Death] [Piky 33x40Tunneling Horror]
[CtG 33x40 Solarite Celestial] Google 33x40 Lord of the Horde

[Reddit Post Link]

Mutators found so far:

Aggressive Deployment - Additional enemy units are periodically deployed onto the battlefield.
Alien Incubation - All enemy units spawn Broodlings upon death.
Avenger - Enemy units gain increased attack speed, armor, and life when nearby enemy units die.
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Black Death - Some enemy units carry a plague that deals damage over time and spreads to other nearby units. The plague spreads to your units when the enemy unit is killed.
Blizzard - Storm clouds move across the map, damaging and freezing player units in their path.
Concussive Attacks - Player units are slowed by all enemy attacks.
Darkness - Previously explored areas remain blacked out on the minimap while outside of player vision.
Diffusion - Damage dealt to enemies is split evenly across all nearby units, including your own.
Double-Edged - Damage dealt by your units and structures is dealt back to them, but then healed back over time.
Eminent Domain - Enemies gain control of your structures after destroying them.
Evasive Maneuvers - Enemy units teleport a short distance away upon taking damage.
Fatal Attraction - When enemy units and structures die, any of your nearby units are pulled to their location.
Just Die! - Enemy units are automatically revived upon death.
Laser Drill - An enemy Laser Drill constantly attacks player units within enemy vision.
Lava Burst - Lava periodically burst from the ground at random locations and deals damage to player air and ground units.
Mineral Shields - Mineral clusters at player bases are periodically encased in a shield which must be destroyed for gathering to continue.
Missile Command - Endless missile bombardments target your structures and must be shot down throughout the mission.
Orbital Strike - Enemy Orbital Strikes are periodically fired throughout the map.
Outbreak - Enemy Infested Terrans spawn continuously around the map.
Polarity - Each enemy unit is immune to either your units or your ally’s units.
Photon Overload - All enemy structures attack nearby hostile units.
Propagators - Reality warping sludges are crawling towards you. Anything they touch is turned into a copy of the sludge.
Purifier Beam - An enemy Purifier Beam moves across the map toward nearby player units.
Scorched Earth - Enemy units set the terrain on fire upon death.
Self Destruction - Enemy units explode and deal damage to friendly player units upon death.
Slim Pickings - Player worker units gather resources at a reduced rate, but resource pickups spawn throughout the map.
Speed Freaks - Enemy units have double their normal movement speed.
Temporal Field - Enemy Temporal Fields are periodically deployed throughout the map.
Time Warp - Enemy Time Warps are periodically deployed throughout the map.
Transmutation - Enemy units have a chance to transform into more powerful units whenever they deal damage.
Twister - Tornadoes move across the map, damaging and knocking back player units in their path.
Void Reanimators - Void Reanimators wander the battlefield, bringing your enemies back to life.
Void Rifts - Void Rifts periodically appear in random locations and spawn enemy units until destroyed.
Walking Infested - Enemy units spawn Infested Terran upon death in numbers according to the unit’s life.
We Move Unseen - All enemy units are permanently cloaked.

Notes:

  • There are three mutations at the start of the map. Mousing over them in the lower right corner is helpful.
  • Starting at 5:00, every 90 seconds, a mutator is switched off, and a new one takes its place.
  • If you get a bad set of mutators, you can sometimes just wait it out in the base until the mutator cycles out.

Commander of the Week: Commander of the week [Wheel of Stupid] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/Ugkxj0lYiiESW3HGrFmgLtAtc0dS3kp6jHiQ
Do you like this mutation? https://www.youtube.com/post/Ugkx3na-syc1SPDUA2vJwFA5gD2QSOmXl2VN

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

2 Likes

Mutation overlap 128, 314. this week 3rd. #498

1st clear Tychus P2+Karax P3

Mutation (Wheel of Misfortune:Cradle of Death) play list

1 Like

Karax P3 + Kerrigan P2 — LOSS
We got Propogators which we were able to deal with. But the 2nd time around… they were swarming!

Zagara P1 + Nova P2 — WIN
Also got Props here too! For a moment, I had to rebuild the Banaling Nest because Missile Command took it out. And I only noticed right away because I wanted to manually make more Banalings, but that option was grayed out! Luckily, I had enough on hand, and was able to morph more when it got rebuilt.

P2’s (+) came in handy on several occasions, dodging nukes from Going Nuclear for one.