Your enemies have entered a state of frenzy as they rush to empower Amon’s champion. The adrenaline they gain from slaying your forces triggers unexpected transformations. Throw everything you have at them until Ji’nara is victorious!
Inspiration - Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
Transmutation - Enemy units have a chance to transform into more powerful units whenever they deal damage.
Anyone know if Zera’s deevolution will reduce transmuted units one below their transmuted tier? Or will it reduce them to one below their original tier?
Pretty easy mutation overall. It’s like One for All but without the Hardened Will, which makes things much much easier.
Keep the transmutation to a minimum if possible, and use heavy-hitting units to ignore inspiration. Put some static defense at your natural to catch trickles. Air units are a bit better because some ground units can’t attack air, so they’ll have less chance of transmutating again. As long as you can keep things under control and not let 10 hybrids head towards your base, you’ll be fine.
You can also let the units in the center areas transmutate (by sacrificing overlords, marines, etc.) so that they’ll walk towards your natural in small numbers. As a result, these areas will be emptier when you actually clear them.
No. Only if the unit is killed, which will happen to some of the banelings. Remember that units also have a chance to transmute every time they deal damage, a kill just guarantees the transmute.
I did it first try with Vorazun (P1) + Tychus (P2)(ally).
While I was average (my CC was the best I could bring in), my ally was the bullet sponge on that game.
I went P0 Zera and had a Tychus ally (which ever prestige allows the outlaws to split up). I expected this to go pretty good.
First game ended early when the 1st hybrid group and an attack wave spawned together. The attack wave was from the north, which is where my ally’s base was. I went for the hybrids and I assumed my ally would defend their base. Instead they ignored the attack wave and followed me to the hybrids. By the time the attack wave killed off all their buildings and probes…
Second game I got the same ally, again as Tychus. I hoped they took note of their last mistake, and they did. This time went much smoother. In fact, once they had time to upgrade, I could barely keep up. The nukes were super helpful.
Done as P3 Alarak with a P1 Zagara ally, 2nd match.
First match was a lvl 89 P1 Kerrigan, who was really slow, didn’t participate in the first attack wave, or the Hybrid camp, never really used Assimilation Aura, used her AoE stun for two Colossi, yeah… that match was not worth playing.
The match with the Zagara was much more enjoyable. She went nuts with her suicide units, pre-clearing some camps. However, that also resulted in some red Hybrid enemies who remained there, or advanced towards the base. That was something for my Ascendants. She also cleared both bonuses on her own with mass Scourge, leaving me to deal with the pre-mentioned Hybrid or waves. Pretty balanced duties, I’d say.
Didn’t build many Destroyers because, of course, it was a Terran comp starting out with Vikings. Added 2-3 Wrathwalkers near the end, though.
On the 2nd last camp, there were a lot of high-tier enemies, I even got Alarak’s “many units lost” quote. But luckily he only ate all the Supplicants. The Ascendants and the newly arrived Wrathwalker were still standing.
Sidenote: Why is is that most Zagara allies I get are competent, no matter the Prestige, (and I get them quite often), and most Kerrigans, also no matter which Prestige, suck?
At this point most players moved from Raynor, Kerrigan and Artanis, and the only ones left playing them are either the really dedicated players that know every minutia and nuance of their favorite commander (good luck meeting those), or those that don’t know how to play at all (either they’re just starting or they’re that bad) and don’t have anyone easier to pick.
Plus, P1 for both Raynor and Kerrigan appear to be prestiges that attract especially lazy people (“i’m not using MULEs/Nyduses anyway so if i pick P1 i’m not losing anything”).
I think Zagara has specialty uses in mutations and it’s relatively easy to use this commander for those purposes.
For this particular mutation, a Bile Zagara works well too and can hold the chokes as they do mass splash to complement that quick burst suicide units. If you complement that with an Apex Predator, you can clear a good deal with little risk with baneling barrage spam while controlling just 5 units or whatever.
Zagara is relatively braindead to use. Ramp up Hatches to keep up production, and you can even use F2-A move/attack for most cases. When Mutations can throw A LOT of crazy things at you, at once, that sort of simplicity is what some players prefer, even if other COs would be better picks.