Co-Op Mutation #358: The Ascended

Your enemies have entered a state of frenzy as they rush to empower Amon’s champion. The adrenaline they gain from slaying your forces triggers unexpected transformations. Throw everything you have at them until Ji’nara is victorious!

Inspiration - Enemy Heroic units increase the attack speed and armor of all enemies within a small range.
Transmutation - Enemy units have a chance to transform into more powerful units whenever they deal damage.

Rating:

Video Replays on Brutal difficulty:

Player 1                                   Player 2
[CtG Tunneling Horror] [Twotuuu Lord of the Horde]
[CtG Lone Puppy] Dehakaburger Devouring One
[CtG Keeper of Shadows] Ancalagon Tyrant Ascendant
[CtG Network Administrator] Player Infiltration Specialist

[Reddit Post Link]

Transmutation Tiers

Tier Unit
0 Broodling/Other units
1 Zergling, Marine, Baneling
2 Reaper, Zealot, Roach, Hellion, Widow Mine, Hellbat
3 Marauder, Firebat, Adept, Sentry, Hydralisk
4 Stalker, Dragoon, Mutalisk, Goliath, High Templar
5 Viking, Warhound, Phoenix, Infestor, Banshee, Scout, Viking
6 Siege Tank, Oracle, Cyclone, Ghost, Swarm Host, Lurker
7 Ravager, Immortal, Archon, Voidray, Disruptor, Liberator
8 Broodlord, Ultralisk, Battlecruiser, Thor, Carrier, Tempest, Reaver
9 Loki, Hybrid Nemesis, Hybrid Reaver, Hybrid Destroyer
10 Hybrid Behemoth, Hybrid Dominator

Other Notes:

  • Whenever an enemy kills one of your units, it transforms. Avoid losing ANYTHING whenever possible.
  • Enemies transform into tiers based on the supply of the units they kill. An enemy that kills a Zealot (2 supply) will level two tiers.
  • Enemy units, upon transforming, return to full health. Make sure to focus the strong ones before they become Hybrids.
  • Inspiration provides +25% attack speed and +3 armor to enemy units within 5 radius of the Hybrids.
  • Enemies immediately transform into a Tier 10 unit upon killing one of your heroic units.
  • Transmutated Hybrids do not support Amon’s champion until they are within the supporting range of normal units.

Commander of the Week: Commander of the week [The Ascended] - Online Poll - StrawPoll.com
Mutation difficulty: https://www.youtube.com/post/UgkxJ4MjZE5R-evQshZc09X-7usq6Zzl83O2
Do you like this mutation? https://www.youtube.com/post/UgkxA7zhFpymKkCle8YrZuLg1wlKgs96c__7

Commander of the Week winner of last week:

Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com

3 Likes

Transmutation on Chain of Ascension should not be underestimated. Bring a CO with a strong early game.

Here are the choices for this mutation:

  • Alarak P3
  • Kerrigan P2
  • Swann P1
  • Raynor P3
  • Artanis P1
  • Vorazun P2

Those are some interesting choices. Dehaka, Zeratul, Tychus, Karax and Nova would all like to have a word.

Karax? Oh yeah, I forgot about him.

Anyone know if Zera’s deevolution will reduce transmuted units one below their transmuted tier? Or will it reduce them to one below their original tier?

#172 The Ascended – SOLO ALL CLEAR and then some

Mutators: Inspiration, Transmutation

Pretty easy mutation overall. It’s like One for All but without the Hardened Will, which makes things much much easier.

Keep the transmutation to a minimum if possible, and use heavy-hitting units to ignore inspiration. Put some static defense at your natural to catch trickles. Air units are a bit better because some ground units can’t attack air, so they’ll have less chance of transmutating again. As long as you can keep things under control and not let 10 hybrids head towards your base, you’ll be fine.

You can also let the units in the center areas transmutate (by sacrificing overlords, marines, etc.) so that they’ll walk towards your natural in small numbers. As a result, these areas will be emptier when you actually clear them.

Successes [and key points]

Abathur (p2) #172: The Ascended - Abathur Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [swarm hosts and vipers]

Abathur (p3) #172: The Ascended - Abathur Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [leviathans]

Alarak (p3) #172: The Ascended - Alarak Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube []

Artanis (p3) #172: The Ascended - Artanis Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [tempests; good solar bombardment timings]

Dehaka (p2) #172: The Ascended - Dehaka Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [creeper hosts; primal wurms as mineral dump; pack leaders for emergencies]

Fenix (p2) #172: The Ascended - Fenix Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube []

HH (p2) #172: The Ascended - Han and Horner Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [widow mines in middle vs terran]

Karax (p2) #172: The Ascended - Karax Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube [carriers]

Kerrigan (p2) #172: The Ascended - Kerrigan Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube []

Mengsk (p3) #172: The Ascended - Mengsk Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube []

Nova (p1) #172: The Ascended - Nova Solo (p1) [Starcraft 2 Co-op Mutation] - YouTube []

Raynor (p3) #172: The Ascended - Raynor Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [BCs; camp 3rd and 4th hybrid areas with spider mines]

Stetmann (p2) #172: The Ascended - Stetmann Solo (p2) [Starcraft 2 Co-op Mutation] - YouTube []

Stetmann (p2) #172: The Ascended - Stetmann Solo (p2) [Starcraft 2 Co-op Mutation] (Hero Only) - YouTube [Hero Only]

Stukov (p1) #172: The Ascended - Stukov Solo (p1) [Starcraft 2 Co-op Mutation] - YouTube [mass dbacks vs zerg]

Swann (p3) #172: The Ascended - Swann Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [good herc tank micro]

Tychus (p3) #172: The Ascended - Tychus Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube []

Tychus (p2) - YouTube [Tychus Only]

Vorazun (p3) #172: The Ascended - Vorazun Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube []

Zagara (p3) #172: The Ascended - Zagara Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [let enemies transmutate, then they’ll walk towards the bile launchers at the natural]

Zeratul (p1) #172: The Ascended - Zeratul Solo (p1) [Starcraft 2 Co-op Mutation] - YouTube []

Zeratul (p3) [No Mining] #172: The Ascended - Zeratul Solo (p3) [Starcraft 2 Co-op Mutation] - YouTube [No mining]

Questions about any of these runs are welcome.

2 Likes

Mutation overlap 172 this week 2nd

1st clear Mengsk P3+Zagara P1

Mutation (The Ascended) play list

Do suicide units and supplicant sacrifices trigger transmutation?

No. Only if the unit is killed, which will happen to some of the banelings. Remember that units also have a chance to transmute every time they deal damage, a kill just guarantees the transmute.

1 Like

haha. I wonder if this would also work with an air coimp…as they will eventually turn to ground units and get pwned by the tanks.

I did it first try with Vorazun (P1) + Tychus (P2)(ally).
While I was average (my CC was the best I could bring in), my ally was the bullet sponge on that game.

1 Like

I went P0 Zera and had a Tychus ally (which ever prestige allows the outlaws to split up). I expected this to go pretty good.

First game ended early when the 1st hybrid group and an attack wave spawned together. The attack wave was from the north, which is where my ally’s base was. I went for the hybrids and I assumed my ally would defend their base. Instead they ignored the attack wave and followed me to the hybrids. By the time the attack wave killed off all their buildings and probes…

Second game I got the same ally, again as Tychus. I hoped they took note of their last mistake, and they did. This time went much smoother. In fact, once they had time to upgrade, I could barely keep up. The nukes were super helpful.

Done as P3 Alarak with a P1 Zagara ally, 2nd match.

First match was a lvl 89 P1 Kerrigan, who was really slow, didn’t participate in the first attack wave, or the Hybrid camp, never really used Assimilation Aura, used her AoE stun for two Colossi, yeah… that match was not worth playing.

The match with the Zagara was much more enjoyable. She went nuts with her suicide units, pre-clearing some camps. However, that also resulted in some red Hybrid enemies who remained there, or advanced towards the base. That was something for my Ascendants. She also cleared both bonuses on her own with mass Scourge, leaving me to deal with the pre-mentioned Hybrid or waves. Pretty balanced duties, I’d say.

Didn’t build many Destroyers because, of course, it was a Terran comp starting out with Vikings. Added 2-3 Wrathwalkers near the end, though.

On the 2nd last camp, there were a lot of high-tier enemies, I even got Alarak’s “many units lost” quote. But luckily he only ate all the Supplicants. The Ascendants and the newly arrived Wrathwalker were still standing.

Sidenote: Why is is that most Zagara allies I get are competent, no matter the Prestige, (and I get them quite often), and most Kerrigans, also no matter which Prestige, suck?

1 Like

Curse of the free commanders? :stuck_out_tongue:

At this point most players moved from Raynor, Kerrigan and Artanis, and the only ones left playing them are either the really dedicated players that know every minutia and nuance of their favorite commander (good luck meeting those), or those that don’t know how to play at all (either they’re just starting or they’re that bad) and don’t have anyone easier to pick.

Plus, P1 for both Raynor and Kerrigan appear to be prestiges that attract especially lazy people (“i’m not using MULEs/Nyduses anyway so if i pick P1 i’m not losing anything”).

1 Like

I think Zagara has specialty uses in mutations and it’s relatively easy to use this commander for those purposes.

For this particular mutation, a Bile Zagara works well too and can hold the chokes as they do mass splash to complement that quick burst suicide units. If you complement that with an Apex Predator, you can clear a good deal with little risk with baneling barrage spam while controlling just 5 units or whatever.

2 Likes

Zagara is relatively braindead to use. Ramp up Hatches to keep up production, and you can even use F2-A move/attack for most cases. When Mutations can throw A LOT of crazy things at you, at once, that sort of simplicity is what some players prefer, even if other COs would be better picks.

2 Likes