Energies channeled from the terrazine mists on Bel’Shir have given your enemies terrifying new powers. They blaze through the battle field, absorb hits without flinching, and cast spells on your forces. Find a way to keep them off Stetmann’s bots.
Barrier - Enemy units gain a temporary shield upon the first time they take damage.
Power Overwhelming - All enemy units have energy and use random abilities.
Speed Freaks - Enemy units have double their normal movement speed.
Rating:
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
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[CtG ![]() |
RmasterJ ![]() |
[CtG ![]() |
Dehakaburger ![]() |
[CtG ![]() |
[Twotuuu ![]() |
[CtG ![]() |
Sandman ![]() |
Notes:
- Abilities used by the enemy include Abduct, Black Hole, Defensive Matrix, Disabling Cloud, Disruption Web, Force Field, Fungal Growth, Guardian Shield, Graviton Beam, [Hybrid Structure Disable Thing], Irradiate, Parasitic Bomb, Point Defense Drone, Psionic Orb, Psionic Storm, Seeker Missile, Snipe, Time Warp.
- There is no means to determine what spells each enemy unit has until they actually use it.
- Barrier gives a 100 health shield to units that don’t get killed in 1 hit.
- All units are buffed to at least 5.5 move speed.
- Units are able to use their spells through time stop.
- Dehaka does not get the psionic buff from devouring units, even though everyone s a spellcaster. The unit tag still takes precedence
- Mind controlling units will make them lose all their mutator buffs.
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Mutation difficulty: https://www.youtube.com/post/UgkxPI7A1WQm74GiD8B5S84zH2cs0EWdfDe-
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Links:
Weekly Mutation Database
Maguro’s Mutation List
starcraft2coop.com