Oh yeah, wanted to be a one and done but curiosity on broodlings got the best of me and got to redo this one with a non ling comp and wanted to mess around with another prestiege with the lessons of the first in mind.
Didn’t feel like playing ally roulette and enjoyed the varied micro and wanted to mess with a alt setup for fun. First mass ling game i had went chainfire blaze and cannonball as a meat shield on p3 and found the entire map was on fire. Something like 2500K to 1700 ally kills. Not the best and my ally seemed to be p3 stukov beacon afking it while i had to often count and watch my 0/3 depleted revitalizer and nade and vac charges to push the objectives he was afking or detonating into or leaving open.
But my new ally made me realize having a automatic afk army to defend brutation could be replaced with entirely afk for 30 seconds 2 feet away from a objective wasnt the worst it could be.
Thankfully going in a second time, we got airterran libs and cruisers.
Good p1 malwarefare vega 3rd mc comp minus the part anything mind controlled with aoe confusion immediately got suicide bombed and died lmao. The fires were much more tame and clustered. Maybe you’re right on it being supply based with a minimum.
I felt like it felt like 6-20 tightly clustered and easily dodgable fires than mass lings + broodlings waves. But it was much more relaxed.
P1 i didn’t end up needing the second nade as much as i expected to. I fought what felt like 5-10 broodlings a wave vs 100s. It seemed like they were afterthoughts in the air terran matchup.
And while p1 wasnt as much impact as i hoped, having extra revitalizers and rapid nades was quite good piece of minds swapping masteries around from p3 attack speed odin to nade medivac.
Honestly at times i missed having odin as a stall and at points i had to miss using the nuke because my ally had routine stand away 5 feet away from a objective, then go on a safari with whole army while 2-3 points were under attack lvl 50 zera syndrome. But he was gonna get that xp to good use and at the end i cleared the ne after finishing the last three towers (albeit slowlyier as i had to juggle attack waves, his base being attacked, him afking 5 feet away from objectives and safaring).
I had to balance mobility charges so i asked a bit if he had any interest in tele cannons and wouldnt mind building one on our expos to def/stall if he didnt mind. No response and he would ignore attacks with his shielded buildings and shot workers and i had objectives i needed to focus on so i had to build a couple defense turrets on my expo with a spare scv to def.
It siphoned like 300-500 minerals away from upgrades but it was enough to kill small 1-3 packs and conserve teles for bigger swarms.
It seems like the fire effects feel centered on mob death, so while zerglings swarm and trap in death bombings, air units while still decently base brutal hefty were much mutator easier.
Much less stress than the first run knowing what to expect and having a versatile option open with p1 nades, sirius and nux and vega potential.
I could cover 5 suicide turrets, 20s to 9-14s nades, 3 nux aoes, mc bcs and thors, and drop more revitalizers and micro each group much more efficently with less fires and use the kidnapped for vision.
Could my ally just f2a spin and walk into the healing beams or make a infinite cannon tp ladder and teleport endlessly if they wanted?
Yeah, but they were busy being afk 20 seconds 5 feet away from the objectives and probably needed the exp for their lvl 50 zeratul anyways.
Ended up a 1700K to 600K on toss comp vs the usual 300-800 kills for toss. So the broodlings being supply based was probably fair.
It seems like this mutation seems to favor advantages picking a good commander who has either defense, sustain, wave clear and aoe options but is also able to push and handle a lot of counter aoe as well.
There does seem to be a lot of damage taken unless microed but i am curious what a well microed bio raynor with spawncamp mines and mass mules resupplies and micro dodging before anything got in range and banshees/siege tanks on infest defense might look like.
Still, a one and done i wouldn’t underestimate or throw out the window. Ranged comps are pretty usual but swarmling kamikaze comps are probably something to keep a eye out and have plans for if you see it on the terrain creep spying minimap. Gl and hf all this week!