Kaldir’s brutal weather has caused your weapons systems to jam and frequently cause sparks to fly into all directions, including into your own forces. The cold air pockets scattered across the battlefield has also grounded several of your troops and costs them precious time. Focus on the shuttles to bring them down.
Diffusion - Damage dealt to enemies is split evenly across all nearby units, including your own.
Double-Edged - Damage dealt by your units and structures is dealt back to them, but then healed back over time.
Temporal Field - Enemy Temporal Fields are periodically deployed throughout the map.
Rating:
Video Replays on Brutal difficulty:
Player 1 | Player 2 |
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[CtG ![]() |
[Twotuuu ![]() |
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[RMasterJ ![]() |
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Dehakaburger ![]() |
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crichard ![]() |
[ [Reddit Post Link]](Will add later)
Notes:
- Sturdy units that don’t necessarily have the highest damage output will perform comparatively well vs. Double-edged. So will free units like the Infested and Locusts, and expendable units like Banelings and Spidermines.
- Diffusion affects units within 5 range of the enemy damaged.
- Buildings are not affected by Diffusion, so Karax, Swann, and Zagara all have the option to play tower defense here.
- Temporal Field renders units completely immobile until it dissipates. Heroes are slowed.
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Mutation difficulty: https://www.youtube.com/post/UgkxtTpeNPYPP56TeY5_E4SPVmsnzEsmoLLw
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Links:
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