Co-op Mission Update - Stukov Revamp

Is it possible that the Hydralisk has advantages compared to the Swarm Host? Because a Stukov bunker with six infested troopers inside is worth more than six infested marines. It’s there to stay, self heals efficiently, has a good amount of armor, fairly mobile, can spawn additional troopers when rooted. I think it makes sense for it to take up six supply.

One person commented how Infested Bunkers are pretty much Ultralisk level stats that cost no gas. So… “Bunkerlisk” :slight_smile: I do miss the pre-nerf Bunkerlisks, but do see why they made such changes. People who need extra defense should also consider making Marines from Barracks and/or using Infest Structure. Latter is free. Former is temporary, but it is a lot cheaper and quicker than bunkers. I don’t know about others, but I tend to float minerals as Stukov anyways.

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Only thing is, when the Bunker only has 4 troopers (before level 14 I believe) in it, it could cost 4 supply and not 6. But that’s such a minor quality of life change.

We could do this. Despite us counting the number of Infested Troopers it comes with, I still tie the supply cost to the bunker/actual building itself (which is what the game does anyways)

Sure, I do too. When I started playing - I admit, not so long ago - I was just weirded out over it. My barrack takes six supply but only has four troopers.

After the bunker nerf, Stukov is a commander that I no-longer use.

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Heh… I have a feeling people will also think this way if Zeratul ever gets nerfed :smile:

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The problem with Zeratul is that he is so finely tuned that if you nerf anything on him he breaks. He would have to be re-tuned across the board. Stukov however is a mess, and I really hope they address this soon.

So finely tuned that hardly anyone uses Telbrus Legion or Stasis Beam.

I don’t see how a commander with one of the fastest expands (only Karax expanding faster?), one of the best defenses, all-map presence, ability to ignore most mutators, no macro and hardly any micro, would suddenly become unplayable after some (minor, or even major) nerfs.

Here’s hoping they revert that bunker nerf, because that might the worst nerf in co op

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Here’s hoping they keep it (Maybe with some modification for the pre engorged bunkers…or they only start with 4 but the mineral cost is reduced to 275-300)

Here’s hoping people will stop asking for the Bunker nerf to be reverted one day.

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He just doesn’t feel that great overall tbh, from what I’ve been playing so far of him. As others have commented in a thread I recently made the consensus seems to be he is one of the worst commanders now.

I don’t care either way if they don’t revert the bunker nerf but I do hope they take another look at him soon and figure something out.

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Some people think Karax is busted and some people don’t know the difference between micro and macro. While it is important to ask the community about these things I also feel the people who say Stukov is trash are in the wrong mindset.

I started playing after the bunker nerfs so I never had a problem with playing Stukov, but people are not very adaptive sometimes. Myself included. If I started playing before the nerfs and sticked with Stukov the way I did (third commander to level after Tychus and Swann), who knows, maybe I’d want those nerfs reverted as well.

In any case, don’t take anything I say as a definitive and start spamming Infested Diamondbacks.

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I feel Stukov stronger than ever and enjoy playing him a lot. He’s my main.

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Care to explain?

I really want to like Stukov, but he feels like he just gets hard countered by certain mutators and caps out in power pretty nastily.

Compared to Abathur, Zeratul or Mengsk he feels very weak. And feeling powerful is sort of the point of Co-op.

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All commanders have counters. If a mutator counters your strat just try another one. Like black death is quite for Nova.

Another example. Propagator is bad for i-bunkers but has no chance against i-diamondbacks or bqueens.

And regarding brutal 0 he’s just good like all.

Well…most commanders can do Brutal 0 :slight_smile:

Certain commanders - namely Mengsk, Abathur and Zeratul seem to be able to just brute force the majority of mutators. With Stukov, damage reflect just basically denies the use of tanks and any sort of aoe/constant spawns stop your infested from getting anywhere.

One map I found particularly impossible was Dead of Night with enemies spawning infested on death, damage reflect and enemies gain power when killing units.

So 50 more minerals and 2 extra supply broke Stukov. Good to know.

Only most commanders can do brutal 0? Wow that’s new to me. I must be an alien then :smiling_face_with_three_hearts: