I really like the composition callouts change.
It will make games a lot more fun to try and go for specific unconventional units to try and counter Amon’s armies.
I really like the composition callouts change.
It will make games a lot more fun to try and go for specific unconventional units to try and counter Amon’s armies.
I really do love the addition of the two new Brood War comps per race in addition to the new researches taking effect for enemies, and I really hope this opens the door later to even more new enemy compositions, based on the different factions.
It would be neat to get a Taldarim comp for Protoss, for example, with enemy Vanguards, Wrathwalkers, Destroyers, and enemy Ascendants (who could sacrifice zealots in accompanying waves to regain energy). Said comp could then come with time-specific researches, such as Aerial Tracking, Fusion Mortars, and the such.
I just realised, Brutal mutations will become tough, no?
Many things will likely be different. I deeply suspect the revamp changes that made some builds more viable will be erased due to this change.
Brutations will be harder especially with certain combinations that generically forces a longer game. *I am looking at you Just Die and Oblivion Express
Amon’s Protoss comps need the biggest buff. Please consider adding more upgrades such as shadow fury, annihilation cannon, purification nova, repair drones, etc.
Is it me or are these changes only on a couple of maps? I don’t think amon is on all of the missions.
Is it me or are these changes only on a couple of maps? I don’t think amon is on all of the missions.
I think they referred to Amon as a generic enemy but guess they meant all maps actually w/o being literal.
Thank you for new update for attack waves.
Hi. I am Korean SC2 user.
May I suggest a new Taldarim attack wave?
It is hard to see Taldarim’s air unit. So I suggest to this.
I expect to more powerful attack wave and Amons follower or whatever.
And I hope for Heroes from the storm mutator add to a new powerful enemy boss like Odin and Stukov, ghost Kerrigan, or whatever.
Last, I suggest to new Terran boss unit in the Lift to korhal mission.
Zerg has a two Brutalisk and Leviathan. Protoss has a one Mothership.
But Terran is nothing.
Personally, I hope it will be Odin or Gorgon battlecruser.
Everything is your choice Amon.
The thought of losing the entire screen of units to BRB as enemy Odin rolls out is hilarious.
Cool suggestion but I think not many will be well equipped to deal with it quickly enough. Heroes of the Storm is already among the harder mutators. This one takes the cake.
The Odin should have the same nuke as Tychus
Cool
i wish there was a harder difficulty than brutal though. sure, the mutation helps with that, but the bonus is just once a week…
in so many maps on brutal you stay still waiting for the next wave to spawn with nothing to do
Since you’re still doing co-op tweaks and buffing difficulty, could you add speed increase options when playing with friends below Brutal? I’m not asking for any more exp for the marginal difficulty increase that brings but the game speed when power leveling a friend at low levels is just agonizing at this point.
These commanders were nerfed because the old head of commander design decided it would be better to nerf the overperforming heroes instead of bring weaker heroes up to a new commander standard. Kevin and the team is doing the exact opposite, making all of the commanders more powerful because there’s really not a reason to not do so.
You also can’t just take the 10 health from Combat Shield at face value, either, especially since Armor Upgrade 3 reduces damage taken by 3 for Marines. Going from 45 to 55 health is a big difference when you factor in the armor, and since Marines are almost always going to be accompanied by a Medic or Medivac, suddenly Amon’s Marines have a lot more staying power in addition to being more of a threat with Stim.
Biggest issue with co-op has always been the fact that the enemy AI only ever upgrades their armor and weapons, and never researched any other upgrades aside from those.
Hi Kevin Dong!
Thanks for your great work, these tech upgrades make combat much more challenging.
Here is a list of available upgrades from versus and campaign, how about unlock them for Amon?
Protoss
Adept
Resonating Glaives
Dark Templar
Shadow Stride
Observer
Gravitic Boosters
Warp Prism
Gravitic Drive
Reaver
Increased Reaver Capacity ; Scarab Damage
Scout
Apial Sensors ; Gravitic Thrusters
Phoenix
Anion Pulse-Crystals
Void Ray
Flux Vanes
Carrier
Graviton Catapult
Zerg
Baneling
Centrifugal Hooks
Hydralisk
Grooved Spines
Lurker
Seismic Spines ; Adaptive Talons
Ultralisk
Anabolic Synthesis
Terran
Reaper
Nitro Packs
Firebat
Juggernaut Plating
Widow Mine
Drilling Claws
Vulture
Ion Thrusters
Diamondback
Tri-Lithium Power Cell
Goliath
Charon Boosters
Cyclone
Mag-Field Launchers / Mag-Field Accelerator / Rapid Fire Launchers
Viking
Jotun Boosters / Phobos-Class Weapons System
Banshee
Hyperflight Rotors
Liberator
Advanced Ballistics
Raven
Durable Materials / Explosive Shrapnel Shells / Recalibrated Explosives
Engineering Bay & Tech Lab
Hi-Sec Auto Tracking ; Structure Armor ; Smart Servos
These are all upgrades from sc1 or sc2?
give this guy a medal
I’ve seen that the old zerg queen will be added to the army comp. Will it ever use spawn broodlings? If so it would be disastrous to elite commanders like Nova.
Very interesting, I approve.
Suddenly I had the pleasant image of a 4k hp Dehaka going poof and 2 little tiny itty bitty broodlings coming out of his carcass.
My thought exactly.
Maybe nova can sacrifice hellions/hellbats. Put them infront to absorb the ability. Take one for the team.
I dont think the ability can target heroic units. That would be broken.