Changes to get people to use Zagara's Queens?

It could be a slight tweak, or something drastic. Doesn’t really matter since new content got cut off a since the announcement back in Oct. 2020, but I’d still like to hear such ideas. Changes can be baseline (so to P0), in the form of a (blue) talent level, Mastery (at least better than what’s already there in Power Set 1), in-game ability upgrades, prestiges, etc.

Comparing her Queens to those of Kerrigan and Abathur…
Kerrigan’s probably gets more usage on her P1 since that prestige’s (+) is nice. Not having Omega Worms (barring being paired up with an Abathur ally), but Queens can place Creep Tumors and have no movement penalty off creep.

Abathur Swarm Queens provide “spot healing” since even though his Mend top bar is great… it also has a high cd (cool down). I’ve seen one Abathur P1 player make mass Queens and use them as Hydralisks that can also heal. And not having any movement penalty across the board allows for that play style (not to mention they’re included under the F2 umbrella).

Zagara’s Queens are discounted FWIW… 150/0/1 (mins/gas/supply) with bt (build time) of 50, compared to Kerrigan’s which cost 2 supply, and Abathur’s at 150/50/2 and a bt of 30 (which can be halved if you get that ability upgrade and make two at a time, concurrently)

People generally don’t want to make Queens because they prefer macro hatcheries, and they eat up precious supply (even at the reduced ‘1’). I’d roll with…

“tweak” - change Queen cost from 150/0/1, to 75/0/0.5 and bt of 25. You can make more of them, and it should encourage players to do more Creep Spread

More drastic change - Queens cost 0 supply, or provide 1 supply each! However, you may only have up to 10 Queens at a time (not unlike HH’s SFP on non-P3)

Units created from Queen’s Inject Larvae ability are “better”. Stronger stats (I’ll have to come back and refine this). If nothing else, I suspect they really wanted to grab the Versus Zerg meta-game of “Queens on Hatcheries” management, and bring it into the Coop fold. One person made a compelling argument why this is good, but the majority of the community STILL prefers macro hatcheries.

Here’s a hot take. Remove Queens do the following:
Increase larva generation rate per upgrade of a Hatchery to Lair and Hive

Give Zagara the ability to spawn creep tumors

So (by design) Creep Tumors won’t be available on her P1?

oh yeah. never thought about that. How about P1 will get Queens instead?

I had a couple Zagara allies who failed on that weekly a few weeks ago (polarity, just die) because imo they built way too many macro hatcheries instead of queens. The problem is, brutals are just too easy. But when they have to do some really hard mutations, suddenly that 2000+ minerals you wasted on hatcheries actually matters. I always get 2 queens (one in main, one at expo) with zagara, and 1 macro hatch in the main. But I had a guy who literally made 10 hatcheries during that weekly, and we lost on the last hybrid as all I could do was just wait for him to kill some. But alas, he was too broke. Could only watch as jnara slowly pushed back into the pit lol.

I dont think there needs to be any incentive. If mass hatcheries works for them, let em do it. If they fail on really hard mutations, well then they can learn the error in their ways and get good, or stick to easy brutals because theyre too lazy to macro with queens.

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It feels too different to remove Queens and move them over to Zagara herself (along with healing I presume)? I prefer to have Queens as their own thing.