Can Zerg get real aoe

I find this so stupid that Terran have decent aoe but Zerg gets shaft.

Think of design carriers we’re design like ravager.

We got 3 air aoe and all spells yea micro heavy and they are weak.

Ravager bile look every thing could dodge it.

Infestor fungle growth wow can be dodge and does no real damage so you very tiny window landing fg and bile shot. Great huge chore with very huge risk very costly each 100 gas.

Then we got viper parasitic bomb it does 120 damage but over 7 seconds that is 17 dbs but one shot that takes 14 secs charge actually 8.5 dbs and even smaller since you have use your building hp with consume.

Reason why Terran and toss should all ways go air against Zerg. It is because Zerg has poor options to deal with it.

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This is Just so wrong.
Quit abusing drugs please.

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Viper

please stop posting

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Zerg is winning everything and you want a buff…

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The reason Protoss goes air vs Zerg is because groundtoss is completely helpless vs enough broods or lurkers.
It has nothing to do with Zerg AoE, which is actually pretty reasonable between PB and fungal. Corruptors are also the strongest air-air unit, and can even beat voids.

Terran doesn’t go air vs Zerg, aside from a few supporting libs/vikings. The late game comp from terran is mostly ghosts, because snipe > Zerg units.

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Yep, only zerg is forced to rely on casters that are countered by anti-casters terran and protoss are already incentivized to make late game or a spell with a 2.5s delay. That’s why lategame vs air devolves to spore forest and abduct pickoffs, because zerg simply can never win a straight up fight vs endgame sky armies.

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really, i have no problem with sky toss or terran, using only zerg air. maybe you should get better at the game. For those of you that are always having problems figureing out what is good or bad against other races. Play some 3v3 and watch what others do to counter the threats you cant. You will learn alot by watching what others do.

Ground toss is not weak on top that.

Viper gets one shot and it’s not that great.

they also buffed tank HP when in siege mode.

That’s sorta under a larger umbrella of game design issues that are the lack of game ending tools for Zerg. Dark radically outplayed Maru, killed 130 scvs, and the game went on - what on Earth! Zerg’s only way to “win” is to wait for the opponent to attack into a spore/brood/viper/infestor forest. If you try anything else, you are just wasting resources. The Terran will survive and get those resources eventually no matter what you do. If Zerg falls behind, he dies instantly. The last game in the Dark vs Maru series is a great example of that.

They need to add a casting range to the mule so that it’s harder for the starting orbitals to reach far-off bases. That would make economic harass a viable way to finish games, and it wouldn’t impact any stage of the game except the ultra late game. Terrans spam mass orbital at that stage anyway, so you’d be reducing the number of MULES that are spammed at far-off expansions by 10% or something like that. It would be map dependent.

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yes terran siege tank is amazing aoe cant kill a zergling in 1 shot with aoe without upgrades or it already weaked or such, Nukes take forever to land and accounce themselfs,
and then we have bile which dosnt account itself,
lurker which deals damage in a line
parasitic bomb which we wanna use on bcs or thors for some reason or some bs.
lets cry about zerg coz they finaly didnt win a major tournament
seems legit
11/10

short theory question…
let’s think about skytoss, from the last balance patch. toss was very passive, but top zerg player too.
harass from both sides, ok.

Compared to TvZ, zerg tries to pressure constantly and throws units. What is the reason for that?
is it just the range advantage of terran?

why doesn’t zerg use the creep spread and build spore/spine/lurker(?)/viper and pull units in when terran moves out. according to the motto 4-5 base you may have the rest i block and trade you down with my wall.
example like in PvZ skytoss → zerg builds core spore/ bl/ infestor/ corrupter.

Terran ultra late game efficiency is off the charts. Zergs will lose the efficiency game in the long run, period, but for a period of time they will have a larger income. With that larger income, they can swarm and deny bases. The idea is that you do a big attack that decimates the Terran’s income at a timing when he has a low bank, and he can never get the income to replenish his army supply to where he can re-secure bases.

Terran has the range advantage in the late game, so he has an ability to slowly push into the Zerg and whittle away. This puts the pressure on the Zerg to take a fight, which will be on the Terran’s terms off of creep. Zerg used to have the range advantage thanks to broods, but the thor buffs and broods nerfs have flipped that upside down. Broods can still beat thors if you include vipers and are able to blinding cloud the thors in a glob. That’s an extremely fragile combo since vipers die easily to thors, snipe, or can be rendered useless with an EMP. Vikings are also an issue for vipers, as they require the vipers to do parasitic bomb instead of blinding cloud.

Zerg armies are cost inefficient, but the most cost innefficient unit of them all is the baneling. Yet, Zergs are so desperate to counter late game terran armies that they resort to mass baneling when efficiency is already a weak point.

this means, roughly speaking, for Ultra late game:
T > Z >(=?) P

No, terran absolutely does not beat Protoss late game lmao.