I made topic earlier a lot complain if add dps it be broken because it holds unit in place.
Ok problem I see infestor spells don’t make sense energy wise.
Everything is 75 to 100 3 spells every spell cast twice but then infestor waste space.
Back before nerfs removable spells infested Terran 25 energy.
Fungal growth is used for holding fast units in place but these units highly micro so only having two shots on highly micro unit seems weak. For two shots unit that cost 100/125 seems a waste.
I think if drop it to 25 I think it be close power lvl ghost is that. Not talking how ghost blow Zerg.
25 even after emp it have time build up vs 75.
If you 25 be op which I don’t think I think it would solve Zerg lacking holes in its military.
It’s low damage 50 it be ok but can’t really be threat that should be.