We’ve been through this before.
You consider WoL the worst because it has so many mistakes. I hate HotS because it has so little of the good stuff, whereas I am giving pass for some mistakes to WoL for having stuff that was good or/and fun.
So I don’t even disagree with your claim, but we have different approach.
I don’t think we have enough information for this, but I believe that while the Moebius has quite a resource on its own, having lost the full support of the Dominion must be quite a blow.
It was suggesting that Mengsk directly help setting up those laps; supporting it with his personel and whatnot. Those laps might still running afterward, sure, but I think you’re making too big a claim that it wasn’t negatively effect at all.
Please google the meaning of the world lap.
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Okay, but it’s too hilarious to change.
That’s the thing tho : Mengsk’s help was setting up the labs and engaging people to run and protect them. But once the labs are running Mengsk isn’t needed anymore, especially with the Hybrids enslaving the crew anyway, eliminating the need for cash
Well…
Unless hybrids can puppet corpses those guys still need food and materials to make more hybrids.
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but during the campaigns there is a change happens to empathize with them and enter the symbiosis site. In the end, she not only cares about the zerg but also about the humans, that is how Zagara creates her key , as a kerrigan fan, does exactly what she wants and no matter if it is a 180 ° turn, she will rationalize it and say that it is a great idea it gives a bosal to the swarm but ensures its survival Kerrigan end having a relationship with the empathy with swarm, I imagined that the was apompous title of heart of the swarm would come from the rebirth of the overmind or something similar that would be guided basic zerg instin of assimilation but kerrigan strongly maintains its individuality instead of becoming a complete swarm mind
as for dying Arturus his life would have meant that the imperial army would protect the hybrids no born
What Brother Hyperiön type. Awesome lap is not something you just born with. It requires maintenance to keep it spotless and (running) smoothly.
Maintenance is usually less costly than setting up the labs and recruiting people in the first place, especially when Amon is planning to attack in the next months anyway, so maintenance costs wouldn’t go high, Moebius as a company presumably has cash reserves to support themselves in case of financial drought, so they only need that until Amon starts his offensive.
Moreso, they need resources, not necessarily cash.
Yeah, speaking from experience, the upkeep of lab can easily outpace the set up cost. And no, it’s not human power cost. Everybody in academic occupations are working as an unpaid steward of his/her lab. (The Chance to use the equipment is payment enough)
It’s the one I enjoyed most, yes.
The franchise’s story was always laughable, honestly, but Diablo III’s was the most laughable of the trilogy. The gameplay was great though.
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diablo 3 has the same problem as dow 2 good graphics but its attack effects break the dive with squeaky colors and unrealistic abilities it seems that diablo 4 understands the point of the dive with more discreet abilities and a grittier environment, everything seems more realistic I really want total war, universer at war-empire at war and starcractf of light a sequel to starcraft 2 more realistic
What it comes back to is the juvenile power fantasy stuff we were talking about earlier. D3 actually has some pretty decent environments, some of the monsters are actually pretty unsettling, but the PC is explicitly the most powerful person in existence, why should anything unsettle you when you are the one the monsters are afraid of?
I’ll readily admit that there wasn’t much story in the first two games, what they had in spades was atmosphere great soundtrack, creeping dread, the sense that you were in over your head against forces beyond your understanding. The story content that’s there serves to enhance that feeling.
And it’s important to have this sense, Bob the everyday Paladin overcoming all odds smashing Diablos skull in is a huge accomplishment. Steve the overpowered demigod doing the same thing isn’t, it was never in doubt.
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I will say that I liked the atmosphere of WoL.
The feeling of trying to the right thing even though it ultimately leads nowhere works, especially if you take the “bad” endings. (HAVEN’S FALL IS BETTER THOUGH.)
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that’s the plus of that ramification
I have a question; why you all like dark and gritty atmosphere so much? I actually prefer a lighter and more hopeful tone. (I just want my game to feel like there is a happy ending.)
because after just eating grains a week made that flan tastes divine it is a game of contrast when everyone is colorful it seems a lie an idealization, the stains the rust makes things seem more real,that scar that keeps a story, the contrast is also lost when everything is shiny so when you find something that represents something better it is much more obvious
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It absolutely did. Until your character spoke. Or you talked to an NPC. The dialogue in the franchise is quite silly.
But yes, I was never keen on the Nephalem concept. Modern game design of “empowering the player” oft does a lot of harm to story telling and world building.
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Games are the medium where you succeed if you don’t suck, game should not babysit the player especially on higher difficulties.