Yes, most importantly the gameplay has to be fun. And having godly powers equal fun just like Diablo.
Those that crave for higher difficulty can always handicap themselves.
Yes, most importantly the gameplay has to be fun. And having godly powers equal fun just like Diablo.
Those that crave for higher difficulty can always handicap themselves.
It’s not just difficulty. There is not much diversity.
Mission design just is not stimulating.
The diversity can be improved with Ascended Kerrigan having access to other godly powers such as the ability to stop time permanently and create black holes to vanquish her enemies.
I could bring more arguments, but I will just say - Not in the game. It is, I repeat, !ot in the game.
I love how for the redhead Starcraft has to copy Diablo to be fun. Because That’s what RTS fans always wanted in their RTS
HOTS already have one mission where the primary hero unit wins the mission by himself with minimal support from the army.
Horner’s Hyperion goes around acquiring resources to upgrade his Battlecruiser with powerful new abilities in order to defeat Mira Han’s forces is already very hero centric. Very fun mission.
So nothing unusual should there be a similar mission with Ascended Kerrigan personally going around destroying Amon’s forces before vanquishing Amon once and for all in the final battle.
The Diablo 3 story was terrible too. Just thought I’d throw that out there.
that a detailed immersion, in addition we all want a brief moment god mode when we already have a view god mode after seeing so many mortals fall, take it as a moment just for fun really enjoy the killer ewok , having a xelnaga showing the power difference and and that it was coherent with story telling you is great
If I wanted a god mode, I’d return to any RPG in its late stages.
Be it Witcher, Borderlands or Diablol.
Plus, if there’s one race which is not suited for a RPG hero, it’s the Zergs, aka the race with the weakest individual units which they compensate with sheer numbers. That’s why we call them the Zerg Swarm : I can and will crush a wasp if I see one, at worst I’ll be stung and it will hurt a bit for a week or so, but I’ll run like there’s no tomorrow if I stumble into their nest.
If Diablo 3 story is bad, then Diablo 2 is even worse. What the player character(s) have been doing most of the time is merely chasing after the Dark Wanderer and thus there is hardly any story content in Diablo 2. At least with Diablo 3, there’s more story content with the followers and the involvement of the other Archangels other than Tyrael.
The RPG elements within the Zerg Swarm campaign during HOTS works well because unlike most of the Swarm, Kerrigan is a rare Terran individual with high psionic potential and freewill with the ability to constantly upgrade herself through acquiring new essence.
With purity of form and purity of essence at hand, Kerrigan is the only being capable of ascension as Xel’Naga.
So it’s not even a Zerg campaign.
False advertisement.
“Kerrigan seeks vengeance against Mengsk for abandoning her on Tarsonis and killing James Raynor”
Zergs are just a tool. In their own campaign.
All the other Zerg Characters are unrelated to the central conflict. Abathur says that he’ll do anything that the Zerg Leader wants, Dehaka is a mercenary getting paid with essence (one has to wonder what essence he is collecting on Korhal given how uninteresting the Terran essence is), Zagara is only here to study Kerrigan, Izsha has 0 personnality, and Stukov is more concerned about Amon than about Mengsk.
Contrast this with LotV, where everyone had a personal interest in Aiur’s liberation. Even Alarak who doesn’t give a sh!t about Aiur has a personal reason : getting revenge on Amon. He’s not there solely because that’s what Artanis wanted.
Heart’s plot is better suited for a Sc:Ghost style of gameplay. This would justify Mengsk being a threat for the whole campaign and having a RPG hero.
Heart of the Swarm, the Zerg campaign with RPG mechanics with Kerrigan on the quest to accumulate enough power in order to seek justice by vanquishing Arcturus for his war crimes.
Easily the best Zerg campaign ever with fantastic gameplay, interesting story line and most importantly set up the path for Kerrigan’s ascension as the Xel’Naga.
In some nearby bio-lab, I think? There is some of those on Korhal, if I remember correctly.
Yeah, but Mengsk is kind of working for Amon. Taking him out should help weakening the Xel’Naga’s army.
Meh. Only the Hybrid labs are important for Amon, and they were still operational after the fall of Korhal. Amon’s war effort wasn’t impacted by Mengsk’s death, the Korhal missions are only important for Kerrigan’s personal reasons.
As Mar says.
The entirety HotS exists solely for the purpose of Kerrigan getting rid of her personal baggage.
The only time we actually impede Amon is the Skygeirr arc. 3 missions out of 18.
Not to mention that other chars actually succeed in their personal agenda.
Alarak gets his vengeance he yearned for.
Vorazun gets her people home after centuries of exile.
Talandar comes to terms with his identity.
Meek Karax gets the respect he didn’t ask for, but deserved.
Rohana fulfils her purpose of seeing through that Protoss made it.
Yet they still lost something in the process.
Alarak finds out it was all a lie (very much like Artanis)
Vorazun loses Shakuras. She’s tough, but I am sure she still misses a planet she grew up on.
Talandar finds out about past treatment of Purifiers and the sort of lie about his identity.
Karax lost plenty of his pals.
Rohana lost almost everything she ever held dear. Her sisters, her past, her ideals, her Khala.
…
Come to think of it, main body of LotV is pretty satisfying.
…
Playing SC:Ghost game with deInfested Kerrigan (my favorite version) sounds cool.
I think that is true for all who took part in the first reclamation attempt.
Karax arc is pretty much stepping up and rise to a challenge he wasn’t prepared for, he was no warrior or commander. But when amon took control of the khala he was forced to step out of his comfort zone and fight because they have so few others. He took the initiative on the spear of adun, cutting the nerve cords of all the protoss in stasis. He was able to change more easily since he could not hold on to who he was.
I feel like the lotv cast in general has very much in common with the cast of WoL in that they all have differences that play of each other. In hots you don’t rely have the different characters clash beside dehaka and zagara they all seem to exist in a bubble.
I’ve said it forever. WoL, HotS and the epilogue were hot garbage tho.
Novert Ops was decent too. It’s like the writers figured out how to write as they went along.