yeah they did get extra life. right at the same time Tanks got extra damage, which would obviously mean they would do extra damage to banelings, which would OBVIOUSLY impact the Bio Balance.
that’s not what i said.
i said that the last balance patch, the one where they wanted to nerf the baneling? that change was aimed at Zerg Vs Protoss, not against Terran. here let me show you
Previously Proposed Changes:
* ~~Centrifugal Hooks no longer grants Banelings +5 HP.~~
* ~~Centrifugal Hooks cost decreased from 150/150 to 100/100.~~
**We agree with feedback that the previously proposed Baneling changes would impact ZvT greater than ZvP and, as such, we won’t be moving forward with these changes. However, we still want to make some adjustment to Banelings for ZvP.** When we asked for further feedback about the difficulty of late game PvZ, the responses generally did not involve specific unit interactions in late game (apart from Feedback vs. Abduct). Rather, many responses focused on the generally favorable positions Zerg players could enter late game with. Notable examples included unfettered creep spread, high drone counts, and the ease of defending pushes. As Banelings are generally the core unit Zerg players use to defend pre-Hive Protoss timings, we believe targeting the combat effectiveness of Banelings would force Zerg players to transition to late game less greedily.
* Baneling weapon damage changed from 20 (+15 vs light) to 18 (+17 vs light).
This new change should impact PvZ more so than TvZ as a much greater proportion of the typical mid game Protoss army is non-light compared to the typical mid game Terran bio army. After this change, smaller non-light units such as Marauders, Roaches, Stalkers, and Siege Tanks will generally take one additional hit from Banelings while beefier units such as Thors, Archons, and Immortals will generally take more.
and to further hammer home my point. here is the initial post about upcoming balance changes.
Though we had concerns with TvZ in last season’s map pool, considering the current maps, the matchup looks healthy both from a gameplay and a balance perspective.
so clearly blizzard already considered TvZ balanced, and wanted to minimally impact TvZ, thus, as they stated, the baneling change was entirely aimed at nerfing banelings in ZvP.