Zerg injects got super easy in LOTV, you can mass 6-8 queens+ and queue injects, which allows you to group them! While in HOTS Zerg would have 4 queens usually and than got slowly to 5 and 6th!!! Because of this Zerg can defend with less units. But because BCS now - this would have to be readjusted, but this makes other builds less good!
Point is you can forget to inject and than inject twice and you don’t need to remember to inject again, it will be automatic. This is huge! Also in late game you can inject for 5 minutes+ ahead…
Protoss has to cast chrono boost 50% times less often, because it cost twice as energy and it is better for upgrades and easier on multi-tasking.
WHILE TERRAN MULE GOT MORE DIFFICULT IN LOTV:
- if you MULE low mineral patch, you gonna break your mineral line!
- if you MULE same patch multiple times you gonna break your mineral line!
- if you don’t send MULES off, you gonna break your mineral line!
Because in LOTV, there is less minerals per patches and Terran expands slowest of all races! So besides MULE nerf, less minerals per patches are hurting Terran and making ling runbys stronger and suiciding banes. Because in LOTV only thing that matters is: how many workers you killed!
You don’t even fight opponents army anymore. You just suicide units into workers and even if you trade inefficiently, you are wining, because defenders bases dry out, but he will be stuck on less bases, while attacker can expand freely!
THERE WAS ONE PATCH WHICH PROMISED: that mules will attempt to spawn on closest patches! But it doesn’t work. Also closest patches don’t give you more minerals anymore! Mules were nerfed from 240-270 to only 225, which is huge deal!
Also Protoss has autohotkeying and autotransforming of gates and obs unaffected by f2, same with overseer! So protoss and zerg’s macro mechanic got easier in LOTV. While Terran got harder!!!
At least MULE should automatically attempt to spawn on patches with more minerals and go off mineral patch before dying, so it doesn’t break your mineral line. Even this would huge help to Terran!!!
Also Terran should be able to choose, which units takes priority in command cards. Sometimes you have to press 3 times unit group button, or even 5+ times to select bio. Your army literally melts, before you even stim! And sometimes units beneath air units are hidden and are hard to select!!!
Also new change, which allows easier selection of worker is huge deal. You send workers next to gas instead in, because you click on scv. Or you hotkey scv -building buildings! This should apply only for scvs building bunker, or not for Terran race, but only for other. This literally shows, that if other races having even slightest problem, Terran is instantly nerfed, but Terran can be trash and no one cares…