The map is a remake of “Amon’s Reach” mission from LotV.
[TC] Amon's Reach - Random
EU: battlenet:://starcraft/map/2/230334
NA: battlenet:://starcraft/map/1/327042
Asia: battlenet:://starcraft/map/3/142750
- Main objective is to aid the evacuation and defend the Warp Conduit.
- There is a path from the players’ base to the Warp Conduit.
- Warp Conduit is vulnerable to any enemy unit, not only to Thrashers.
- Attack wave announce means a wave targeting players’ bases, it will not attack Warp Conduit.
- Hybrid announce means a wave that will target Warp Conduit.
- There is an enemy base that will create (not spawn) and send attack waves to the Warp Conduit.
- Hybrids will spawn even if that base is destroyed.
- I removed Dark Templars, that was defending the Warp Conduit in original mission, but two Khaydarin Monoliths are there. They can defend first few attack waves on Conduit.
- I made them invulnerable and they look like a part of the Warp Conduit.
- They attack only units in front of conduit, damage depends on difficulty.
- Enemy has special buildings that locks launch bays. You need to destroy them to free a launch bay. Enemy will try to rebuild them.
- Enemy will not try to retake “first” launch bay, that is near the players’ bases.
- You don’t need to free all launch bays in order to complete the mission, but it will take a lot of time, if you don’t do so.
- Each launch bay will quickly launch shuttles for 20% of objective progress (within a few minutes), then launch rate for this bay will become much slower. Green highlight will turn red once bay finishes launching shuttles quickly.
- It takes about 5 minutes (game time) to complete the mission when all bays are freed.
- Added a “time limit” like mechanics: a lot of hybrids will spawn after about 28 minutes of game time.
- If you won’t free each bay for at least a few minutes, you may reach it.
- Added a bonus: enemy tries to unseal an ancient Warp Conduit that connects to Aiur.
- There is a bridge and a Null Circuit near it. Destroying the Null Circuit will activate the bridge.
- There should be bugs, bear with it.
Status | |
---|---|
Terrain/Map Objects | Complete |
Gameplay (Main Objective/Victory/Defeat) | Complete |
Bonus Objective | Complete |
Zerg Enemy | Complete |
Terran Enemy | Complete |
Protoss Enemy | Complete |