Advanced Melee Mod

Advanced 4v4 Melee Mod with units and abilities that make sense.
-By making sense I mean, one example: Raven Anti-Armor Missile ability… a missile that does not deal damage but lowers armor. That does not make any sense.

  • The mod is a bit more automated, and relies more on strategy, than manual dexterity of fingers.

M - minerals, G - gas
SH - shields, HP - hit points, A - armor, E - energy
D - damage, R - range/radius
CD - cooldown, S - seconds (game time)

F-KEY CHANGES
F2 KEY Army Select

  • selects all fast-moving units.
    F3 KEY Caster Select
  • selects all slow-moving units and casters (Mothership, Warp Prism, Queen, uprooted Crawlers, flying structures)
    F4 KEY Main Select
  • selects all main structures (Nexus, Hive etc.).
    F5 KEY Production Select
  • selects all production structures (Barracks, Gateway, Larva etc.).
    F6 KEY Tech Select
  • selects all tech structures (Engineering Bay, Forge, Evo Chamber etc.).

GENERAL CHANGES

  • all energy dependent abilities (like Cloak, or Pulsar Beam) that cost 25E to activate, cost 5E to activate.

HP REGENERATION

  • Zerg regenerate 1HP/2S.
  • Protoss regenerate 1HP/3S.
  • Terran regenerate 1HP/4S.

PROTOSS
Colossus

  • gains Tower Mode ability, can be set to auto-cast, Colossus becomes immovable after 10S of being idle.
  • Thermal Lance can target air units when in Tower Mode at R9(+2).

Dark Templar

  • gains Detection at R4.

Disruptor

  • gains Spinning Blades melee attack that deals 15D to each ground enemy that surrounds the Disruptor.

Forge

  • researches all Protoss upgrades, all upgrades from Protos structures can be researched at the Forge.

High Templar

  • gains Detection at R5.
  • can hover up the cliffs like Reapers.
  • Feedback ability for 25E.

Interceptor

  • upon destruction of the Carrier, the surviving Interceptors will automatically join any available Carrier, if spaces available or else destruct.

Mothership

  • gains Detection at R7.
  • gains Pilon Power Field that can power up structures underneath in R8.
  • can build Probes, and act as flying Nexus collecting resources.
  • adds 8 Supply.

Nexus

  • Chrono Boost can be set to auto-cast on target structure.
  • Battery Overcharge can be set to auto-cast on target Shield Battery.

Observer

  • Surveillance Mode is preset to autocast, will activate Surveillance Mode when unit idle for 10S.
  • Supply Cost 0.

Oracle

  • Oracle gains Detection at 8R.
  • Pulsar Beam can be set to autocast, will activate when enemy ground unit or defense structure present in attack range.

Phoenix

  • no longer E user, and have no E.
  • Graviton Beam is a charge-based ability, can store 3 charges, can be set to autocast.
  • can use Graviton Beam and attack the target at the same time.

Sentry

  • gains Detection at R5.
  • Force Field for 25E.
  • Guardian Shield for 50E, can be set to autocast, will activate if combat is initiated.

Stalker

  • can Cloak for 15 seconds, CD20

Stargate

  • is a hovering structure, and it cannot be targeted by ground-based melee attacks.

Warp Prism

  • Phase Mode is preset to autocast, will activate Phase Mode when idle for 10S.
  • Cloak ability upgrade for use when in Phasing Mode
  • Blink ability upgrade for use when in Transport Mode.
  • adds 4 Supply.

TERRAN
Banshee

  • can attack ground targets on the move like Phoenix.
  • Cloak ON/OFF can be set to autocast, activates when enemy unit enters sight or attacked.

Battlecruiser

  • Protoss Shields Upgrade, gains 200SH.

Barracks

  • can Load and transport 8 Marines.

Bunker

  • 800HP, 2A.

Command Center

  • can Load and transport 12 SCV.
  • gets Space Platform upgrade, transforms into 6x7 Space Platform, CC must be airborne to upgrade.

Engineering Bay

  • researches all Terran upgrades, all upgrades from Terran structures can be researched at EB.

Factory

  • when landed Factory becomes Repair Zone, any mechanical unit in R5 from the Factory gets repaired 2HP/S.
  • when flying, Factory can build Spider Mines and drop them from above where they will automatically run away a random range and random direction and burry.

Fusion Core

  • gains Energy Charge charge-based ability, preset on autocast, charges 25E with CD 3S.

Ghost

  • gains Detection at R3.
  • Cloak ON/OFF can be set to autocast, activates when enemy unit enters sight or Ghost is attacked.

Liberator

  • in Defender Mode Liberator can move very slow and attack ground units and structures (it would make sense).
  • Guard Area ability (is old Defender Mode ability), can be activated from either modes.

Medivac

  • gains Hospital Mode ability, unloads all units and becomes stationary, can heal 3 units at the same time.
  • Unload can be set to autocast, Medivac after 3-5S will automatically unload all units.

Raven

  • Radar Mode ability, becomes stationary and activates Radar with R22
  • Cloak ON/OFF can be set to autocast, activates when enemy unit enters sight or attacked.
  • Auto-Turret, 90S lifespan, 50E.
  • Seeker Missile, 75E.
  • BPD Drone, 90S lifespan, 25E.
  • Protoss Shields Upgrade, gains 100SH.

Reactor

  • increases the movement speed of Orbital Platform when built on top.

Orbital Command

  • needs to be flying to use abilities.
  • Scanner Sweep for 25E.
  • Calldown MULE for 50E at R6, with Repair preset to autocast.
  • Calldown Extra Supplies for 75E at R6.

Orbital Platform

  • a massive 4x6 flying ground platform structure with structures built on top.
  • upgraded from Command Center when CC is airborne, prerequisite Starport.
  • the structure in always airborne and can never land.
  • has Build ability, can build structures on top without SCVs (Missile Turret, Bunker, Sensor Tower, Fusion Core, Armory, Academy, Engineering Bay, Reactor, Tech Lab).
  • Nydus Worm cannot target OP.
  • is F3 key unit select.

Steam Pack

  • does not deal damage after use but slows movement and attack rate of units by 25% for 5S.
  • is charge ability, duration is 15S, cooldown 10S.

SCV

  • comes with Repair preset to autocast.

Sensor Tower

  • Cost 75M/25G.
  • Radar Range Increase upgrade to 33R

Starport

  • when flying can produce Fighter Drones, and Sky Mines

Supply Depot

  • Raise Supply Depot can be set to autocast, will raise Supply Depot after 7S.

Tech Lab

  • gets Accelerate Research charge-based ability, increases research speed at Engineering Bays.

Widow Mine

  • Activate Mode can be set to autocast in 5-7S when Widow Mine is standing idle.

ZERG
Burrow

  • can be set to autocast, unit will automatically burrow when at 25%HP or lower.
  • burrowed units gain +1 armor.

Changeling

  • when Changeling gets killed, he leaves a R2 creep splat for 5S and contaminates all structures in its splat area.
  • when Changeling expires, he will automatically morph into Creep Tumor at the point where he stands.
  • morph into Creep Tumor ability.

Creep

  • Predatorial Creep Upgrade, deals 1D/2S to enemy non-Zerg bio units, and 1D/3S to enemy mech units, and slows down the movement by 10%.
  • any enemy non-Zerg structures that are on Creep, are permanently contaminated until Creep is removed.

Crawler Root/Uproot

  • Crawler Uproot ability comes precast, when not Rooted on Creep, Crawler will Uproot.
  • Crawler Root ability comes precast, when Crawler is Uprooted and idle for 5S it will search for nearest available Creep in the sight of R11 and Root there.
  • if Creep is not available Crawler will move toward the nearest available Main
    Structure, or Creep Tumor.

Creep Tumor

  • can be set to autocast, it will jump spawn in random direction at R7.
  • gets the ability to morph into Spore/Spine Crawler for their cost.

Corruptor

  • Caustic Spray can be set to autocast.

Decoy Cocoon

  • Permanent Decoy Cocoon can be spawn from Larva for 25M
  • 300HP, 10 Armor.

Evolution Chamber

  • researches all Zerg upgrades, all upgrades from Zerg structures can be researched at EC.

Infestor

  • Neural Parasite can be set to autocast for 25E, cannot target flying units.

Lurker

  • Tremor Sense, when Lurker is burrowed, he gains Radar-like ability to sense units in R18.
  • gains Detection R2 when burrowed.

Mutalisk

  • sight out of combat 4, sight in combat 11.

Overlord

  • Generate Creep can contaminate non-Zerg structures and heal ally bio structures for 1HP/1S.

Overseer

  • Contaminate can autocast when enemy structure is nearby, cost 50E.
  • Any structure to the contaminated structure become contaminated within 5S.
  • Contaminated structures provide R2 sight.
  • Spawn Changeling cost 25E.

Queen

  • Transfusion can be set to autocast, heal 50HP for 25E.
  • Spawn Larva can be set to autocast.
  • Speed ON Creep 3.5, OFF Creep 2.5.

Spine Crawlers

  • individual SC can grow extra two attack spines for 75M.
  • Speed ON Creep 3, OFF Creep 2.

Spore Crawlers

  • gains Spore Cloud behavior, every 5S shoots a small Spore up to 16 Spores.
  • the Spores will slowly hover around the Spore Crawler for 15S and will attack any unit that comes in R2.
  • Speed ON Creep 3, OFF Creep 2.

Viper

  • Abduct ability costs 25E, can be set to autocast, does not target massive units.
  • Blinding Cloud costs 25E.
  • Parasitic Bomb costs 75E, can be set to autocast.
  • Consume can be set to autocast, will target any nearby structure with 75%HP.

Zerglings

  • gain rapid regeneration when 5S out of combat, 2HP per second, and 3HP when burrowed.
  • Tunneling Claws (for Lings) allow Lings to move independently burrowed but very slow.
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