Advanced 4v4 Melee Mod with units and abilities that make sense.
-By making sense I mean, one example: Raven Anti-Armor Missile ability… a missile that does not deal damage but lowers armor. That does not make any sense.
- The mod is a bit more automated, and relies more on strategy, than manual dexterity of fingers.
M - minerals, G - gas
SH - shields, HP - hit points, A - armor, E - energy
D - damage, R - range/radius
CD - cooldown, S - seconds (game time)
F-KEY CHANGES
F2 KEY Army Select
- selects all fast-moving units.
F3 KEY Caster Select - selects all slow-moving units and casters (Mothership, Warp Prism, Queen, uprooted Crawlers, flying structures)
F4 KEY Main Select - selects all main structures (Nexus, Hive etc.).
F5 KEY Production Select - selects all production structures (Barracks, Gateway, Larva etc.).
F6 KEY Tech Select - selects all tech structures (Engineering Bay, Forge, Evo Chamber etc.).
GENERAL CHANGES
- all energy dependent abilities (like Cloak, or Pulsar Beam) that cost 25E to activate, cost 5E to activate.
HP REGENERATION
- Zerg regenerate 1HP/2S.
- Protoss regenerate 1HP/3S.
- Terran regenerate 1HP/4S.
PROTOSS
Colossus
- gains Tower Mode ability, can be set to auto-cast, Colossus becomes immovable after 10S of being idle.
- Thermal Lance can target air units when in Tower Mode at R9(+2).
Dark Templar
- gains Detection at R4.
Disruptor
- gains Spinning Blades melee attack that deals 15D to each ground enemy that surrounds the Disruptor.
Forge
- researches all Protoss upgrades, all upgrades from Protos structures can be researched at the Forge.
High Templar
- gains Detection at R5.
- can hover up the cliffs like Reapers.
- Feedback ability for 25E.
Interceptor
- upon destruction of the Carrier, the surviving Interceptors will automatically join any available Carrier, if spaces available or else destruct.
Mothership
- gains Detection at R7.
- gains Pilon Power Field that can power up structures underneath in R8.
- can build Probes, and act as flying Nexus collecting resources.
- adds 8 Supply.
Nexus
- Chrono Boost can be set to auto-cast on target structure.
- Battery Overcharge can be set to auto-cast on target Shield Battery.
Observer
- Surveillance Mode is preset to autocast, will activate Surveillance Mode when unit idle for 10S.
- Supply Cost 0.
Oracle
- Oracle gains Detection at 8R.
- Pulsar Beam can be set to autocast, will activate when enemy ground unit or defense structure present in attack range.
Phoenix
- no longer E user, and have no E.
- Graviton Beam is a charge-based ability, can store 3 charges, can be set to autocast.
- can use Graviton Beam and attack the target at the same time.
Sentry
- gains Detection at R5.
- Force Field for 25E.
- Guardian Shield for 50E, can be set to autocast, will activate if combat is initiated.
Stalker
- can Cloak for 15 seconds, CD20
Stargate
- is a hovering structure, and it cannot be targeted by ground-based melee attacks.
Warp Prism
- Phase Mode is preset to autocast, will activate Phase Mode when idle for 10S.
- Cloak ability upgrade for use when in Phasing Mode
- Blink ability upgrade for use when in Transport Mode.
- adds 4 Supply.
TERRAN
Banshee
- can attack ground targets on the move like Phoenix.
- Cloak ON/OFF can be set to autocast, activates when enemy unit enters sight or attacked.
Battlecruiser
- Protoss Shields Upgrade, gains 200SH.
Barracks
- can Load and transport 8 Marines.
Bunker
- 800HP, 2A.
Command Center
- can Load and transport 12 SCV.
- gets Space Platform upgrade, transforms into 6x7 Space Platform, CC must be airborne to upgrade.
Engineering Bay
- researches all Terran upgrades, all upgrades from Terran structures can be researched at EB.
Factory
- when landed Factory becomes Repair Zone, any mechanical unit in R5 from the Factory gets repaired 2HP/S.
- when flying, Factory can build Spider Mines and drop them from above where they will automatically run away a random range and random direction and burry.
Fusion Core
- gains Energy Charge charge-based ability, preset on autocast, charges 25E with CD 3S.
Ghost
- gains Detection at R3.
- Cloak ON/OFF can be set to autocast, activates when enemy unit enters sight or Ghost is attacked.
Liberator
- in Defender Mode Liberator can move very slow and attack ground units and structures (it would make sense).
- Guard Area ability (is old Defender Mode ability), can be activated from either modes.
Medivac
- gains Hospital Mode ability, unloads all units and becomes stationary, can heal 3 units at the same time.
- Unload can be set to autocast, Medivac after 3-5S will automatically unload all units.
Raven
- Radar Mode ability, becomes stationary and activates Radar with R22
- Cloak ON/OFF can be set to autocast, activates when enemy unit enters sight or attacked.
- Auto-Turret, 90S lifespan, 50E.
- Seeker Missile, 75E.
- BPD Drone, 90S lifespan, 25E.
- Protoss Shields Upgrade, gains 100SH.
Reactor
- increases the movement speed of Orbital Platform when built on top.
Orbital Command
- needs to be flying to use abilities.
- Scanner Sweep for 25E.
- Calldown MULE for 50E at R6, with Repair preset to autocast.
- Calldown Extra Supplies for 75E at R6.
Orbital Platform
- a massive 4x6 flying ground platform structure with structures built on top.
- upgraded from Command Center when CC is airborne, prerequisite Starport.
- the structure in always airborne and can never land.
- has Build ability, can build structures on top without SCVs (Missile Turret, Bunker, Sensor Tower, Fusion Core, Armory, Academy, Engineering Bay, Reactor, Tech Lab).
- Nydus Worm cannot target OP.
- is F3 key unit select.
Steam Pack
- does not deal damage after use but slows movement and attack rate of units by 25% for 5S.
- is charge ability, duration is 15S, cooldown 10S.
SCV
- comes with Repair preset to autocast.
Sensor Tower
- Cost 75M/25G.
- Radar Range Increase upgrade to 33R
Starport
- when flying can produce Fighter Drones, and Sky Mines
Supply Depot
- Raise Supply Depot can be set to autocast, will raise Supply Depot after 7S.
Tech Lab
- gets Accelerate Research charge-based ability, increases research speed at Engineering Bays.
Widow Mine
- Activate Mode can be set to autocast in 5-7S when Widow Mine is standing idle.
ZERG
Burrow
- can be set to autocast, unit will automatically burrow when at 25%HP or lower.
- burrowed units gain +1 armor.
Changeling
- when Changeling gets killed, he leaves a R2 creep splat for 5S and contaminates all structures in its splat area.
- when Changeling expires, he will automatically morph into Creep Tumor at the point where he stands.
- morph into Creep Tumor ability.
Creep
- Predatorial Creep Upgrade, deals 1D/2S to enemy non-Zerg bio units, and 1D/3S to enemy mech units, and slows down the movement by 10%.
- any enemy non-Zerg structures that are on Creep, are permanently contaminated until Creep is removed.
Crawler Root/Uproot
- Crawler Uproot ability comes precast, when not Rooted on Creep, Crawler will Uproot.
- Crawler Root ability comes precast, when Crawler is Uprooted and idle for 5S it will search for nearest available Creep in the sight of R11 and Root there.
- if Creep is not available Crawler will move toward the nearest available Main
Structure, or Creep Tumor.
Creep Tumor
- can be set to autocast, it will jump spawn in random direction at R7.
- gets the ability to morph into Spore/Spine Crawler for their cost.
Corruptor
- Caustic Spray can be set to autocast.
Decoy Cocoon
- Permanent Decoy Cocoon can be spawn from Larva for 25M
- 300HP, 10 Armor.
Evolution Chamber
- researches all Zerg upgrades, all upgrades from Zerg structures can be researched at EC.
Infestor
- Neural Parasite can be set to autocast for 25E, cannot target flying units.
Lurker
- Tremor Sense, when Lurker is burrowed, he gains Radar-like ability to sense units in R18.
- gains Detection R2 when burrowed.
Mutalisk
- sight out of combat 4, sight in combat 11.
Overlord
- Generate Creep can contaminate non-Zerg structures and heal ally bio structures for 1HP/1S.
Overseer
- Contaminate can autocast when enemy structure is nearby, cost 50E.
- Any structure to the contaminated structure become contaminated within 5S.
- Contaminated structures provide R2 sight.
- Spawn Changeling cost 25E.
Queen
- Transfusion can be set to autocast, heal 50HP for 25E.
- Spawn Larva can be set to autocast.
- Speed ON Creep 3.5, OFF Creep 2.5.
Spine Crawlers
- individual SC can grow extra two attack spines for 75M.
- Speed ON Creep 3, OFF Creep 2.
Spore Crawlers
- gains Spore Cloud behavior, every 5S shoots a small Spore up to 16 Spores.
- the Spores will slowly hover around the Spore Crawler for 15S and will attack any unit that comes in R2.
- Speed ON Creep 3, OFF Creep 2.
Viper
- Abduct ability costs 25E, can be set to autocast, does not target massive units.
- Blinding Cloud costs 25E.
- Parasitic Bomb costs 75E, can be set to autocast.
- Consume can be set to autocast, will target any nearby structure with 75%HP.
Zerglings
- gain rapid regeneration when 5S out of combat, 2HP per second, and 3HP when burrowed.
- Tunneling Claws (for Lings) allow Lings to move independently burrowed but very slow.