First thanks to the dev team for all your work. I love your game and sometimes it also really helped me to keep my busy at times when I really needed it. I hope the best things for you.
I mainly play Fenix in coop, I remember when your team took some suggestions from the forum, it felt great. I want to make some last suggestions if Fenix ever get updated.
My suggestions are mainly based on my experience of P2, even if I try to keep other prestiges in mind. One of the goal is to make Fenix more viable in hard mutations.
Kaldalis : right now he is amazing and doesn’t need changes
Warbringer : second star of P2, not as strong as Kaldalis but a very solid unit.
Talis: doesn’t scale well enough with Avenging protocol. Please half the power of ricochet by 2 and link it to the basic attack just like empowering glaves. Right now I can have fun with Kaldalis and Taldarin by making them continuously buffed (by killing my own units), but when I do it with Talis it is really disappointing… He moves faster but it is not worth it to spend so much macro/micro for such a small gain in strength. If a permanently buffed Talis is bad, then Avenging protocol is just not useful
Taldarin: he usually feels a bit weak… But he is the champion that gains the most from permanent Avenging protocol buffs. It is a lot of ressources to be invested but his power then get between Warbringer and Kaldalis. A very small area of effect added to his base attack would make him amazing.
Mojo: I don’t know how to change him, something along the lines of Talis modification would be good, but we can’t allow him to permanently stun enemies.
Clolarion : he is the most disappointing champion I hate it when a hybrid casually walks and the interceptors miss all their shots because of that. But P2 is weaker against air, so my suggestion would only be to add a buff with tactical data web to the solar beam.
All champions: add an ability “holographic projection” allows the champion to teleport anywhere for 15 seconds, at the end of this time the champion dies.
Yes I want an ability to deal with void rifts. The number 15 seconds is of course there to work well with Avenging protocol. I think this power would help tremendously for various mutations.
Do you have an idea about what skill could make Fenix both more fun to play an more versatile in mutations?