I know there’s a slash but damn, some mineral dumplings sound good.
I like nova’s hellbats. Though i rarely get them.
Only on infested maps, or at early game when faced againts zerg comps and other units’ trainings is on cooldowns, or nova hero unit is somewhere else and i need splash.
They tank like hell, espesically when backed up with defensive drones.
I don’t even have to do much pull back micro againts early hybrid.
Makes the other units safe behind to deathball.
Just don’t upgrade their jump jet.
I made HnH’s hellions just for on-death effects.
Their movement speed (faster than reapers) synergize well with the army, making sure that they are at the front and sooner to die for their on-death effects.
But for HnH’s hellbats, while their on-death effects are nice, their movement speed are a bit less then the reapers. I rarely made them.
Maybe they could use a little more movement speed.
For Swann, i don’t play swann much.
But i assumed balancing swann’s hellion/hellbat will affect amon’s as well.
Gotta be more carefull to balance swann’s.
Regular Hellbats were already given a ton of additional health.
If you mean Nova’s Hellbats, they’re pretty tanky and can jump around so that’s on you if they die.
With Swann I sometimes build a few to tank, like I do with Raynor’s Firebats, but it really doesn’t make much of a difference.
They are like the appendix of units. Might be vaguely helpful, but if you cut them out, you won’t notice the difference.