6 Bugs, including Carrier, Hydralisk, Zealot, Raven, and beam-type weapon units

  1. Carrier’s interceptors attack much much faster against a retreating unit from behind.
  2. Hydralisk melee attacks faster than ranged attack. (Hydralisk uses another weapon and animation against melee target. In patch 4.2.0, Hydralisk’s attack speed is increased, but they only changed range attack’s weapon speed, and forget to change its melee weapon’s attack speed.)
  3. The attack speed of beam-type weapon does not affected by any means, such as Mothership’s Time Stop, Co-op and Campaign’s Energizer’s chrono beam or Attacked by Vile Roach.
  4. The leading unit does not collide with any units that follow it. It may just walk through those following units.
  5. A charging zealot after it begins to charge but before it hit the target can be manually switch to charge another unit much farther away, while keep the charging state for about 20 range at least.
  6. Raven’s Anti-armor Missile does NOT decrease affected armor. Instead, it increases the damage taken of affected units by 3 from melee or ranged attack, but not splash damage. For example, liberator attack 2 corruptors hit by AAM, the targeted corruptor receives (5-2+3)* 2 = 12 damage per hit, while the other receives only (5-2)* 2 = 6 damage per hit though it displays (2-3) armor.
6 Likes

Confirmed bugs and they are actually game breaking. Hello, Blizzard??? Can you do something? There is also well known bug of Broodlords hitting from 13 range with micro tricks.

Good finds when it comes to bugs.