2 Cents on Terran Repair

Neo-Steel Engineering

Research Location: Engineering Bay
Cost: 175 Minerals / 175 Gas
Research Time: 100 seconds
Hotkey: B
Upgrade Level: 1

Structure Armor

  • +2 armor to all Terran structures.

Bunker

  • +2 cargo space

Command Center

  • +5 load space

Planetary Fortress

  • +5 load space

SCV / MULE Repair

Base Repair Change

  • SCV and MULE repair rate reduced by 20%

  • New standard repair rate: 80%

Neo-Steel Engineering

  • Repair rate increased by 25% from the reduced baseline

  • 80% × 1.25 = 100%

  • Restores SCV/MULE repair to the original rate.

Repair Resource Cost

  • −25% resource cost when repairing.

Final Repair Values

Standard Neo-Steel Engineering
Repair Rate 80% 100%
Repair Resource Cost 100% 75%

Complete Upgrade

Neo-Steel Engineering — 175/175, 100 sec

  • +2 Terran structure armor

  • +2 Bunker cargo

  • +5 Command Center load space

  • +5 Planetary Fortress load space

  • SCV/MULE repair: 80% → 100%

  • SCV/MULE repair cost: 100% → 75%

Design Concept

The existing Neosteel technology becomes a broader Terran engineering upgrade.

Terran repair starts 20% weaker, reducing early mass-repair strength. Investing 175/175 into Neo-Steel Engineering restores normal repair speed while also making repair 25% cheaper, alongside the existing defensive benefits.

Interesting take.

What would you say to someone who wants to remove Mule repair all together?

Most of this is quite heavy nerfs to Terran for no reason.

Repair has remained the same since WOL, it is fine as it is.
Furthermore, repair has always been priced at 25% of the unit’s total resources, not 100%. This change just makes Terran spend more to get the repair speed it is already balanced around, and at best it would cost 3x as much on top of that.

I should probably just mention that repair has never been close to equal to the full cost of a unit/structure in a Blizzard strategy game. It is always significantly discounted.

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repairs essentially are closer to being free units and removing free unit mechanics should be under scrutiny. All terrans whined they want new toys so perhaps we can take some of their toys away from them.

Then are Shield Batteries, Transfuse, and Medivacs all “free units”? Do you want all of those mechanics removed as well, or is this just an “I hate Terran” thing?

Out of all of those, Repair is the only one that actually costs resources to use.

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I play with the terran pieces but i’m honorable about it

There is nothing “honorable” about nerfing a mechanic that has been in their RTS games from the get-go and is not problematic.

If Terran tries to repair out of combat, they spend money for it (just a lot less than you are suggesting they should). If Terran tries to repair in combat, then they spend money for it and their SCVs are vulnerable to anything with range.

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The completely unnecessary nerfs aside, the concept of a faster repair ability for a higher cost as an option is randomly interesting to me.

To be blunt, I think it is easiest to keep everything the same. If you want to repair faster, you can just send more SCVs, which carries its own risks and downsides to help balance it out.

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