This current meta leaves Zenyatta feeling inadequate - even if you’re playing Zenyatta perfectly, it’s really hard to prevent your teammates from taking too much damage, and so it feels like you’re at a constant disadvantage healing-wise. Things like Ashes dynamite deal such significant AOE damage that it’s very easy to end up a situation in which perfect harmony management isn’t nearly enough and you’re left playing heals catch-up simply because of teammates taking far too much damage. I keep finding myself abandoning Zen for Lucio simply to have the aura heals to combat dynamite specifically. Has anyone else been feeling super inadequate as a healer while playing with Zen lately?
Here are some potential ideas I have on how Zen can be balanced:
- Double Harmony Orb - when moving orb, either produce a 2nd orb or re-assign the first orb
- Discord life drain - convert discord damage to life gain that’s distributed between Zenyatta and the Harmony target
- Increase Harmony heals per second by 7-10
- Linked Harmony Aura - closest ally around Harmony target get 12-15 heals per second
Thoughts on these concepts? Personally I think the best mechanic change would be to add life steal