Zenyatta desperately needs a healing buff


#1

This current meta leaves Zenyatta feeling inadequate - even if you’re playing Zenyatta perfectly, it’s really hard to prevent your teammates from taking too much damage, and so it feels like you’re at a constant disadvantage healing-wise. Things like Ashes dynamite deal such significant AOE damage that it’s very easy to end up a situation in which perfect harmony management isn’t nearly enough and you’re left playing heals catch-up simply because of teammates taking far too much damage. I keep finding myself abandoning Zen for Lucio simply to have the aura heals to combat dynamite specifically. Has anyone else been feeling super inadequate as a healer while playing with Zen lately?

Here are some potential ideas I have on how Zen can be balanced:

  • Double Harmony Orb - when moving orb, either produce a 2nd orb or re-assign the first orb
  • Discord life drain - convert discord damage to life gain that’s distributed between Zenyatta and the Harmony target
  • Increase Harmony heals per second by 7-10
  • Linked Harmony Aura - closest ally around Harmony target get 12-15 heals per second

Thoughts on these concepts? Personally I think the best mechanic change would be to add life steal


#2

I do think that dynamite presents problems because it’s so easy to get tons of value out of it. I think if you get any direct healing (Moira left click, Ana left click, mercy beam, harmony orb, or armor pack, it should immediately remove the DoT effect of dynamite.

I disagree that Zen’s healing is inadequate in general though. He’s not supposed to outheal damage, he’s supposed to top squishies off so they can do their thing.


#3

Zenyatta is S-Tier what do you mean?


#4

Zen is one of the strongest heroes in the game. Buffing him would be ridiculous.


#5

Zenyatta recently replaced both Ana and Moira’s spots in the meta recently. The last thing the game needs right now is a buff to Zenyatta’s orb of harmony healing.


#6

It’s true that zen harmonizes well with goats, but it has nothing to do with orb of harmony.


#7

It’s because of his discord orb. But discord orb has been an indispensable part of many different metas for 2 years now. Discord orb is the reason why orb of harmony’s healing is relatively low


#8

Agreed, and I hope it stays that way.


#9

Zen has Discord orb.


#10

If you buff that, people will cry that he’s OP and then Blizzard will nerf something different like his damage.
Zen is fine how he is. No changes needed.


#11

Hmmmm… It’s really specifically against Ashe that I have that most issues, and that’s when Ashe is landing multiple-target dynamites that simply exhaust healing resources. Perhaps it’s dynamite that needs to be nerfed and I’m just looking at this wrong?


#12

Sure, let’s increase it to 40 and ignore the fact that there would only be a 10 hps difference between him and Mercy, who has less range, less damage, and can’t multitask. :wink:


#13

These are awesome ideas and I was gonna make a post about Zen harmony orb buffs too but the only problem is that Zen just doesn’t need them; he’s already strong enough.


#14

Zen was nerfed a while ago because of JJoNak. Why would they want to buff zen? Also, zen is the best flex support hero ingame. His kit is one of the best ingame so a buff would simply make him a must pick since discord orb, trans and his m1 and m2 are already really powerful.


#15

The DoT effect of dynamite needs to be removed immediately upon any direct healing.


#16

Yea the DOT on dynamite is the real problem


#17

I would like an Idea of Zenyata getting 2 orbs to use, he can have either healing or damaging, or both healing/damaging, this way he can take away his damaging buff for extra healing, or take away his healing for more offense opening up his playstyle.


#18

He need a “Mobility ability”. For me he is the WORSE healer hands down

My personal healer tier list:

S tier = Moira
A tier = Ana
B tier = Lucio and Mercy
C tier = Brig
D tier = Zeny

Without mobility he is very easy to kill. Winston, Dva, Genji, Sombra, Tracer, make him unplayable and his ult is not ready every 10 secs


#19

(Getting direct healing doesn´t remove the DoT effect, you just keep your teammate alive and out-heal the DoT. As soon as you stop healing while the effect is still going on, the teammate gets damage again. Only a healthpack removes the effect immediately.)


#20

Nah - that’s just the trade off of playing Zen. You need to outplay flankers, and it’s just part of the character. I wouldn’t say Zen is in need of any extra offensive / mobility capabilities. I just think he needs a minor tweak to get heals to a more reasonable place… nothing extreme at all.