A good zarya can work with tanks other than rien
What tier are you playing at incidentally?
I’m above plat but I do not comp every season cause other games lol
can work and does work are two different things.
It’s like saying Reaper and Doom can work as a DPS lineup vs Pharmercy provided you kill the rest of their team first. Sure you could, but you’re better off just picking some hitscan.
We don’t play in owl anything can happen
Dva and hog get melted by reaper. Zarya at high charge with bubble on cooldown can win that engagement…
She cant matrix a mei freeze btw. zarya enables doomfist so much more. Tracer/genji etc can still be harassing your zen whilst doomfist is being hooked/stunned etc ???
She can be played with ball to great success.
Lol
Lol so pharah destroys mccree and hanzo cus they have low mobility? Wat r u even saying
This just proves u dont know how to play her effectively. U get your charge first during poke damage and then save cooldowns for peeling or enabling rein/dps.
That would be a good cooldown for a tank, a new 1 possibly. Zarya is fine how she is if u know how to play her effectively.
Oh wow, Symmetra sucks?!?
Tell me something new.
I love when people say this then they die to her… do you say that then?
Ha post 69 but yeah that was just as good with 2.0
I agree with most of the things mentioned in this post, but with this statement you are implying that Symmetra has no skill ceiling (?), which is simply nonsensical…
Tommy gets it.
lolezread doesn’t.
The reason they get compared is that there is a degree of similarity in there M1 and M2 AND they work at the same ideal range.
Heroes fall into 3 basic categories as far as ideal operating range goes, and heroes that play in the same range with similar attacks should absolutely be compared, because for the most part the theory should go something along the lines of this.
When a character is operating at their ideal range, they should beat pretty much every other hero that is not operating at theirs.
Characters who operate at the their ideal range should be roughly as effective as each other and likely roughly fair when matched up against each other when it comes to player skill.
The thing is Symm does do fairly well when she is working at her ideal range vs others who aren’t in theirs for the most part, she has trouble operating at her ideal range compared to her counterparts that operate at the same range who can typically at least reliably close the distance to work at that range.
eg. Mei, Reaper and Zarya operate well at Symm’s left click range, but they all have something that increases their survivability on top of their increased HP pools.
Symm simply has nothing. I can AD spam as well as most with symm, but I find it can be difficult to survive with M1 compared to when I play Mei or Zarya for example.
I don’t play Reaper, but even he has more survivability than symm.
Symm in some ways is how Torb used to be on attack building a turret (a win more character if it isn’t clear).
ie. if you are winning she will do well because she is well protected at close range which is usually bad news for the enemy team, but if it is an even fight, you are simply almost always better choosing someone else. (Just like if Torb was building an offensive turret your team kind of has time to throw away)
And the reason they shouldn’t be is they both have completely different kits/roles.
Because with added survivability, sym would become too oppressive. Her primary is more situational and she should be playing at longer range with her alt fire until she has support to engage with her primary.
Area denial, high dps, Teleporter, shield ult AND good survivability is overkill IMO.
Cus hes designed to ONLY operate close and is an ALL OUT dps. no utility.
But u pick her for her utility. TP, turrets and giant shield. Its a tactical kit that many players can use effectively to win games. Its up to the player to make the rest of the kit work as best as they can. Shes dependant on support and tank presence to be most effective with primary but theres nothing wrong with that imo
Shoots turret. Reloads.
Doomfist comes flying back kills squishy while ally is reloading from attacking turret.
Symmetra + Doomfist HIGH FIVE
Tp on average has 15 uses per match in comp. a lot of them are just sym returning from spawn. In regular matchmaking tp doesn’t get nearly as much value as people hype it up to be.
Yes tp is theoretically an amazing ability. But in ladder it doesn’t get anywhere close to its maximum value.
But in owl where teamwork should be at its maximum do we see sym? No her kit is so clunky not even the pros will take it for such a powerful ability.
The best buff sym could get would for them to reiterate old photon barrier. It solves tons of problems. And synergieses insanely well with her current kit. Imagine all the strats with tp and being able to throw the shield through it. The devs already have all the assets. And you can already throw turrets through tp so they don’t even have to change much. It would make syms kit much more cohesive especially on ladder. It goes along great with her idea of having to think. Their isn’t a kit where it would fit any more perfectly
The only thing we don’t want is for sym to be a must pick. We don’t want her to be extremely niche though. Because as it is it only spreads hate as people don’t understand sym or the matchup. People should learn how to play around sym not consider her a joke. I don’t think adding in photon barrier would make her a must pick it’s a defensive ability with a large cooldown. So it’s value heavily depends on skill.
I want sym to be great and have a cohesive kit. Not a meh she’s ok kit.
Zarya also needs much more effort to get to a decent DPS.
While Sym only needs to hold LMB.
So I’m totally fine with Zarya having more DPS when charged.
But… last time I checked, Syms 195 DPS on lvl 3 were more than 190 of 100 charge Zarya.
So it’s not that easy to make a flat statement about that.
Question is, which one is higher DPS for longer over a match duration.
And I’d argue it’s Sym if she does it right. And she has her turrets too.
In a good game, A Zarya will have 40-50% charge avg.
Well we have statistics that show otherwise mainly average damage being significantly less
On paper syms kit seems significantly better in terms of damage she has a mobility tool. She has turrets which should add addition damage. And she has an extremely similar gun
Yet on average sym gets 400 damage less than zarya per minute
In practice sym never gets anywhere near her potential in game
If by skill ceiling you mean aiming her shiny orb of failure at the target I’d say most of her kit runs on hoping that the enemy team is WAY worse than your team and also blind.
Her entire kit is so out in the open and easily dealt with its hilarious to watch.
Zarya is dealing more damage than Sym. That’s a fact.
I don’t know why people can’t see that but Zarya needs a big damage nerf or just rework her into a DPS.
And why do people also say that you can’t compare character A to character B?
You can. Otherwise you can’t balance the game.