Zarya grav nerf was too much

hahaha, that was one of the most important things in the patches, but it was so glossed over by some people.

I think 8 was fine. Getting pulled into it when I didn’t feel like I should have definitely feels more balanced than not getting people you feel you definitely should have. Wasting an ult is harder to recover from than dying to a grav that might have been unfair in pulling you in and all you have to do is walk back from spawn. Plus, it wasn’t always the case, it was only sometimes you got pulled in what seemed to be unfairly.

This was the case in s10 and s11, but now if you look in pro matches, gm scrims, and just in general stats, ana is getting a boost, soldier while weak can be used on some control, reaper is a really solid pick on 2cp and control, especially at lower ranks.

The only real heroes that are truly F tier are torb sym and bastion, and those have been since the beginning of the game (except bastion with a short stint of being totally invincible).

s10 was by far the worst meta, but the recent buffs and hammond have made the meta shift away from 2-2-2 rien zar brig mercy zen hanzo a lot.

I mean, I hear your point. Don’t get me wrong, I do think that the nerf was too strong. Like check this math out.

The volume of the thing with a radius of 8m? 2144.66m (cubed)
Radius of 6m? 904.78m (Cubed)

More than halved it’s volume in space- that’s actually a huge nerf to the ult which, as you said, is sometimes a bit unfair but usually isnt hugely off, and it takes so long to charge it should be useful.

Here’s it with 7m though: 1436.76m(cubed). Still decently cut down from its original size (thus matching the visual better), but not less than half of its original level of effectiveness. IDK, I agree with it being nerfed a little bit but I think reducing the radius to 6 was egregious when you do a little math at how much that actually impacts its volume (and therefore its size and AOE) in game.

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The math really shows the difference, but i’d just like to point out vertically catching people isn’t something that happens often, it’s more the horizontal attracting ability.

But you’re not wrong.

And yet at the same time, Reaper sits at a proud 0.45% pick rate in GM and is hardly viable anywhere out of lower ranks (which doesn’t mean anything since ANY hero is viable in lower ranks). The fact that there are heroes sitting at F tier since the beginning of the game is very very concerning as well–where has the balancing team been in the last 2 years?

If the meta is really shifting, I’ll just say it isn’t shifting fast enough, and not in the right direction either. First off, a lot of games where I’m in (high plat) still largely consists of Brigitte and Reinhardt combos simply because it’s just too effective to not run it. Second, the direction the meta seems to be heading (as far as I am experiencing) is a CC-heavy meta with Ana-Brigitte-Orisa-WB-Doomfist-whatever. Which isn’t exactly a healthy direction to go into

Oh totally, catching a mid-air pharah with it was usually funny but a really rare occurrence. The other angles in between is where it tends to matter more. The fact that its AOE was halved by a 2m change in radius really is horrible to even try and think about though.

Zarya Gravitation was to much powerful, the only counter was DM and nothing else, there was NO WAY to fail a gravitation because it could trap people from behind walls and corners.

Except for Mei wall, deflect, trascendence, Ana nade+Coalescence, simple shields if the enemy lacks follwo up, or counter shatter and counter grav.

But yeah definitely no counter.

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My dude, the season just ended, wait for the meta to be a bit more defined.

And not everything is good in lower ranks. Sombra, Widow, Genji, Tracer, Ana, even Zen to an extent are some that won’t work nearly as well where most can’t aim.

A good reaper can decimate an uncoordinated team. I agree he needs some help, but not in the form of a direct buff. Just giving more flow to his kit should help him get into positions where he can wreak havoc. Look at how Spitfire played him in OWL semi-finals against valiant on oasis.

And heroes like that are really hard to balance. Look at Tachanka from Rainbow 6: Seige. There is next to no hope for him.

I’m in high plat too (hit a slump at the end of the season, fell down 200 sr cause I just couldn’t hit shots) and a lot of games the primary issue I found was not brigitte, unless I was on tracer at which point i just swapped straight up.

And deflect is too small and inconsistent, mei wall is broken easy, and neither of the others protect against burst damage.

Counter shatter is only good if the enemy rien is poor, so the only thing that counters grav is another grav.

They did this to Zarya so they wouldn’t have to do anything about that (Profanity) Hanzo.

So let him get it faster?

I’m sorry if this is off topic but if anyone has a working ps4 Widowmaker noire skin code please message me thank you.

Ya I feel like im not getting hit it with it when I should. It’s a blackhole Blizzard, as in that thing that should be deleting the universe right now

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Yeah… feel the same. I was playing as a Hanzo in Hollywood Attack when their Zarya did her grav for their Hanzo to do Dragon, and all I had to do was jump back… and do my own dragon into the little cafe/restaurant… and three of them died.

It felt like I was cheating… I even did a double take like… “what? I didn’t get caught in it???”

Grav is no longer something you really combo with other than “have a couple guys standing around to help do dmg”. Instead of wiping a team your usually looking to take 2-3 of the squishes out.

As for the buff to charge rate helping get Grav faster… no in my experience. Maybe a better zarya with super high accuracy can tell the difference but not me. Yes I have higher energy on avg, but the dmg increase isn’t so much that my Ult fills up any faster that I notice. I used to get 1 Grav a round, maybe two if I used it early and it went into OT or something.

With a what tiny % decrease to her charge decay you might get 2 a match now without OT? You still keep High energy through out most of the fight, any lul in combat will drop your charge pretty fast. A regroup that takes longer than 30-40 seconds is basically zero charge.

I also view the new grav as basically a normal ability on a 2 minute cool down. It kills maybe 2 to 3 people, you know like most DPS abilities can.

Honestly, if Grav did need a nerf then why couldn’t they simply revert the last buff and add back more counter-play? Oh right, because heaven forbid they ever do the reasonable thing.

Yeah it’s kinda sad how you can just walk past grav now, you need to be very close to be sucked in

Like everyone just uses mobility abilities to get out of its range

Even mccree can dodge it by rolling

lol as if they’d ever revert a stupid change they made and admit they were wrong. pfft.