I dont even understand what most people complain about. My teammastes die every team fight or kill the other team every teamfight. Everybody still does the ttk is still low. What people are complaining about is that they cant dash in 1v5 and get kills
Isnt that thrilling. Shoot 5 bullets and walk from spawn for twice as long towards the next one
At 5:59 I see rein throwing a firestrike at them to the left, which hits the bastion at 6:00.
At best, they lose sight of eachother for 1~ second (realistically less. and even thats quetionable, TBF i dont think they were ever fully out of LoS of eachother). By 6:01 Sojourn has dashed to the right and is in the air, already taking shots at HO. By 6:02 much of FM has repositioned around to their right along the pillar from the point, still engaging with HO.
HO holds a defensive position, and while im sure theyd like to have disengaged entirely, even using a mei wall to block some of FM-
Theres never really any break in pressure from FM. Heck the flag for ana being eliminated is still on the screen by the time sojourn and the rest of her team are pressuring up towards HO.
Even with HO attempting to get into / hold a defensive position, i feel calling that the âendâ of a team fight, and the âbeginningâ of another, when the pressure literally never stops as HM attempts to capitalize on their initial pick, with maybe, maybe 1~ second of broken LoS as both teams reposition against eachother, isnt entirely accurate.
Thats 1 solid team fight.
Even when they âback offâ and are playing defensively, theyre never really not poking at eachother for pretty much the entire time
But i guess this depends entirely on what you consider a âteam fightâ.
And Ill digress on this. Again, major point is that it can be, and often is, very difficult to kill things. I dont think anyone literally means âits impossible to kill things! Things NEVER die!â Obviously thats not true, and is at best hyperbole- But there are a lot of defenses from all fronts in the game that need to be broken though in order to secure eliminations. Depending on your personal feel of how long it should or shouldnt take to kill someone, for some, this can feel like it takes longer or is more difficult than it should be when these elements are in place.
A lot of what you say is pretty on point, but I do have one point to contest.
The powercreep for DPS started in response to GOATS. They were trying to get DPS players back in high ranks. This was a laudable goal.
HoweverâŠ
Most of those changes made in a 6v6, 3 tank/3 support meta to give DPS a reason to be played were never reverted even after losing two tanks and a supportâs worth of sustain.
Sustain also is tuned for 6v6, and was never reworked. These are both fundamental flaws that hurt the game.
It should also be noted that if both healing and damage are toned down, Tank HP will also need to be reduced some.
Youâre free to consider it a single teamfight. Itâs more of a frame of reference than anything.
The point is that things arenât dying because theyâre running away and playing ring around the rosy with the giant pillar in the middle of the point, Mei walls, and Sigma barriers. The second they donât, they die to Sojournâs railgun, Bastionâs grenade, and Bastionâs turret form.
No, people just want things to die when they shoot them. Itâs not really a hard concept but invulns really need to go, as does the support passive. Support players need to learn to play the game rather than relying on horribly designed âmechanicsâ.
I have yet to lose a 1v1 with me on illari, that says a lot considering she has been out for a while now. Her healing alone is not the problem, its her ability to 2 tap other players while having the mobility to make distance or disposition her enemies if they get too close, that or her turret allowing her to tank more shots because of her turret. You would think I would at least die once to a 1v1 right? Nope, not even snipers give me trouble, I keep away from snipers by getting to cover and when I do close the gap I know exactly how to strafe on them. Illari is absurdly good, the funny thing is shes not even the strongest support in the game, donât even get me started on bap.
Damage and Healing needs a complete rebalance as a whole. Healing is high because damage is high and to counter that they buff damage and to counter that they buff healing and ect. HARD NERF damage and healing, specifically burst/hitscan
so lets say damage is at 10, healing is at 10.
nerf them both to 5 and it changes very little, things will still end up the same.
i think what we might need is an HP nerf across the board.
Hanzo and widow take one shot to kill, and ashe soj cass can technically two tap, if you are winning these you are simply aiming better and out skilling them cause cass gets 4 shots out in the time you fire two.
This doesnât mean she is better than dps at duel at all.
Before this patch she was busted due to easy aim hitscan, now its much fairer even if it is easier to hit than cass shots, though I donât know why they canât just do it full hitscan like cass.
COD is one of the most braindead games on the FPS market even if you nerfed supports to half their current level it wouldnât be COD.
Yes and no. Less damage = Tank lives longer = Requires less healing = Healing gets toned down further = Damage stays the same = Everyone wins.
If healing and damage are both around 200, lower them both to about 150. Then lower healing to, say, 125. This means healing is still impactful, but not as game-changing as before. Tanks donât just instantly explode when not being healed. Dps can get picks without having to rely exclusively on burst damage.
Most likely, yes. Thatâs something theyâd have to approach more cautiously.
They wonât reduce damage, because otherwise just one tank soaking up both healers would be indestructible.
Except with how people react on the forums, any HPS over 0 is to much.
Ive seen people complain that Lucio base healing heals to much.
Some people genuinly are trying to make the game âcod likeâ
yes if you make mistakes you should be punished for them.
a 20 second team fight isnt that bad when you consider you respawn and get to push again.
Thatâs most of the tanks in the game right now except for the horse and sigma (arguably hog because of his mini ana Nade when he uses tab.)
There is no room for error if you play tank anymore,you either play perfectly and never die (or do anything meaningful) or you make a single mistake and itâs back to spawn.
Yup, agree. Difficult part is that damage is being held hostage by 1 shots.
the only dps that doing a lot right now across all rank is bastion. But other than that, all the other dps are a lot weaker.
Soldier dps is not great, but since he has both self-sustain, and semi burst on a cd, he is picked a lot. In a game where it encouraged supports to mostly do dps, Soldier pickrate will naturally go up.
Ive seen the honse explode even while getting double pocketed.
Damage expecially burst damage is extremely high, expeciall since in a game there are 5 hereoes that deal damage but only 2 that heal damage (with exceptions)