You nerf Baptiste, Brig and Moira but still don't balance Ana

ok. then try her. try to get value out of her.

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Out of Ana? Are you serious?

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my point is its not as easy to get value out of her as it is with moira or brig

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It may not be, but that in turn doesn’t justify always being the default first pick either… being a “skill” designated character doesn’t remove the question of balance… If the folks who are mains on this at GM have their way, the only viable supports even in five years will be Ana and Lucio… we always revolve back to them. That’s not good for the game.

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You people will only be satisfied when Ana becomes unplayable again due to her being so weak.

Only last weekend we saw Ana being part of the meta (with mercy), and she keeps on receiving nerf after nerf. People just don´t like the idea of having an high skill hero on the field it seems. The witch hunt for Ana on this forum is just insane. People keep getting surprised with the fact that skillshot abilities like hers have a potential high reward. If you keep nerfing the reward on those abilities, it will be pointless to get good at Ana because you could just play another support and get almost as much value and way easier.

It’s also insane how it is ok for moira to have almost as much healing per second as Ana. Why does an AOE get 70 hps and a single target healer 84hps? And more, a single target healer that actually needs more skill than the other support to land the healing. The only possible exception to this is Baptiste when he can´t use the splash healing of his grenades (for example, when his target is on the high ground and he is on the low ground). Moira having this much healing is absolutely insane. And don´t even mention abilities like the grenade because moira has her own ways of increasing the healing she does. It’s also quite funny to see the developers write that they want to decrease the healing output of the heroes, but then do those changes to moira, that IMO are going to increase her overall healing output. Yea her healing consumes 27% more but she also gains the resource 50% faster. And she has a raw hps buff on top of that. She also lost some of the lingering effect but that is not where most of her healing comes, not even close in fact, so it’s going to be barely noticeable.

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The nade was even stronger with 100% increased healing instead of 50% back when Ana was basically a throw pick. If it was so op then how come it wasn’t enough to get her to NOT be a throw pick back then? It took piercing shots, increase of ammo AND buff to nano to get her to current state. And even then, she is extremely weak to dive and flankers.

And add to that, the current balance philosophy:

If you scale back damage then anti-nade is nerfed aswell since burst healing isn’t as vital anymore. People will have more time to get to cover for thoose 4 seconds.

And another counter that has always existed, positioning. With less shields people will be forced to learn better positioning which is also a nerf to nade. Grouping up is good, standing on top of each other so a nade can hit more then one person is bad.

With the ammo nerf Ana and Mercy are rather close in power levels. Even before this nerf the best Ana players were forced to swap off Ana to Mercy or Baptiste at times. With this Mercy will be a strong alternative. Baptiste could use some love to his single target healing though.

With less damage then Lucio and Zen can be viable again. Which will close the gap in the healer roster even further.

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Ugh

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For the same reason they consider Ana, Lucio, or Zen fine with Mercy’s pick rates. Brigitte is annoying due to many people hating CC and her being a threat. But the other supports aren’t as much of a threat. People hate anything that can kill/CC them. Heck one of the reasons Ana gets so much flack is her nade stopping healing and people hating on sleep.

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The nade isn’t strong. You can play zarya and save your bubbles for when your team gets naded. Anything can be labeled as strong if you don’t take its counters into consideration.

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As someone that regularly plays Zarya, those shields can be the difference between life and death for EVERYTHING on the field. Saving it specifically for anti nade cleanse is a waste as you could have saved your team several times over before you MIGHT get a chance to make a cleanse matter.

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For anybody who hasn’t been here when Ana was one the worst characters in the game when they did nerf her hard you just will never get it. If Ana’s value isn’t good enough or worth it she instantly becomes trash and not worth playing. It happened in the past and it could easily happen again.

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I don’t understand the mobility argument. Brig, Bap and Zen have no good mobility against flankers too.

Bap’s jump can very usually get him killed anyway. Brig’s shield dies so quickly that most of the time, she can’t do anything. Zen is zen.

Out of all those heroes + Ana, she has the best chance at escaping a flanker either due to sleep or because she puts too much pressure through nade.

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I’m surprised no one has pointed out your name yet.

It’s not about trashing her. People have been complaining about Nade for the longest time.

They’re not even asking for it to get trashed, just a small number rearrangement so that it’s not as oppressive.

It was Blizzard that has decided to gut healing even more whilst actively avoiding messing with Ana’s numbers.

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You can miss nade or have it blocked and a lot of the time you do

people landing teamwiping nades is not commonplace

and that’s whenever you don’t have to use it on yourself instead

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That’s not what I mean. I’m saying they nerf her in the past and nade was never touched and she became one of the worst supports in the game. This is back when she did 60 dmg, nano only gave 50% atk/def boost and her ammo was 10 shots. Nade was still the same back then. If they touch nade now Ana’s value will drop a lot. People will play more Moira. Also what would other changes is people trying to possible get done to anti-nade? 50% reduced healing?

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People should understand why Bap and Moira got nerfed :man_shrugging:

If they’re gonna nerf the healing of the other heroes, I think they’re gonna need buffs elsewhere. Give Brig some of her damage back. Give Moira that fade utility and damage org change she needs. And for Bap you could give him more damage, or the change I’ve always wanted is swapping immortality field and amp matrix (but adjusting their stats obviously).

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i remember back in WoW:TBC, arms warriors were running absolutely rampant w/ a 50% reduction on mortal strike, which promptly got nerfed to 25% by the time wrath rolled around just because they did so much damage and outright denied half the amount of healing on a kill target
dunno why jeff thinks it’s okay to have something that’s twice (at minimum, as mortal strike isn’t an aoe) as strong since he worked with the WoW team during that time and likely had a say in how bonkers it was, even if in passing

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That was literally debunked :rofl:

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