Yall really gonna ignore how bad Orisa is now

Nah, that was Roadhog in 132 Experimental.

Your username makes this typo more amusing.

132 Orisa had her problems - she didn’t even get the 10 dmg/shot reverted that she did on Live later - but an eight second barrier felt much better, even with another enemy DPS to smash it and no possibility of another tank’s barrier to fall back on.

I don’t understand where people get the idea Orisa does low damage.

I imagine that it’s a misconception born from spending more time blasting away at barriers than against actual targets. I like her damage, myself. I think the most disatisfying part of her gun is the projectile nature. When I’m firing at that Pharah or whatever, I can feel like I’m back on the 56k modem.

People will favor two shields, saying if we reduce shields means two ignores the fact they are weaker. The entire reason for shield reduction was double shields. People need to simply become less reliant on shields, period.

Well Orisa killed Rein for months and months.
Are we going to remember how broken and forgotten was Rein during more than 2 years?
Orisa is only worthy with her toxic barrier. She needs a rework but Blizz needs at least 6 months to start working on it.

It’s hard not to be reliant on shields when damage output is as high as it is right now. It’d be nice for the game to be in a state where running two off-tanks is viable full-time, but right now shields are pretty much necessary.

So the steps we need to take are as follows
-Cut Rein’s barrier, and at the same time…
-…make barriers as a whole less necessary by mitigating the power of one-shots against squishy heroes by an overall increase of the health pools of some immobile heroes against whom one-shots without barriers are commonplace (500HP Sigma, 250HP Baptiste, 250HP Soldier, maybe replace some of Pharah’s HP with armour)…
-as well as make snipers more vulnerable to dive tanks so that Hanzo and Widow don’t just rule the roost

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I wouldn’t call it a quote of myself, more of a… signing off.

But yeah, I definitely could just stop typing the last bit.

Thanks for the honest opinion.


Well, cut me some slack, I'm on break.
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I’ve personally thought that Blizzard could reduce damage output by decreasing base damage but increasing the headshot multiplier to compensate, that way skilled players can still kill quickly. Then we could also justify decreasing healing output too. Not sure how it would work for heroes that can’t get headshots though.

Problem there is that most of the burst damage creep is done by headshot heroes anyway (Widow, Hanzo, Cree, Ashe after the buffs). Burst damage is so high because snipers and sniper-lites like McCree and Ashe kill so quickly and barriers are the only way to consistently stop them since dive tanks have become less consistently good against them. The nerfs to DM and Piledriver and the inclusion of Lunge and Storm Arrow, plus the ability of McCree to double headshot after a flashbang saw to that.

Shields are a luxury, people need to depend more on defensive movement and use natural cover from maps. Shields are not necessary.

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Then maps need to be redesigned with more cover, because right now there are a whole tonne of big wide open chokes where you need a decent shield (i.e. a Rein) to push through, especially since snipers have access to good verticality and excellent sight lines on most maps. This cover would need to be big enough for tanks to use, just because Genji can hide behind a car on King’s Row doesn’t mean Roadhog can.

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I dunno man. I peaked around a corner as Orisa in a game just now to launch a barrier further down the road in Numbani and got taken to ~100 HP in less than a second. There is some serious spike damage out there at the moment. If barriers are to go, then that kind of burst needs toning down.

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The problem with this is that Mercy can kill both barriers by herself before the third one respawns

There is lots of cover actually, and teams often match up with no shield bearer on either side. We aren’t talking getting rid of shields, only making them more punctuated in their use. Clearly with the shield nerfs and Jeff making comments like “should we even have shields in Overwatch” it points to a need for less reliance.

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In what universe? At all ranks of play, Reinhardt is seen almost all the time on both teams, except on weeks when Rein’s banned when he’s replaced with Sigma. We have never seen a barrierless tank composition beat a barrier-based composition consistently precisely because there isn’t enough cover, especially tank-sized cover.

Rein cannot deal damage and shield at the same time, which justifies a higher shield health than the others. The walking speed while shielding is probably what should be reverted if he’s overbearing; steadfast or speed, but not both.

I’ve always thought Orisa should have 2 Barrier Charges, and she could have 2 Barriers up at the same time

Seriously? I see RH+Zarya or RH+Dva comps a lot and I play anywhere from high Silver to low Plat depending on the role and particular account. I guess technically, Zarya is a shield bear in some sense…

a barrier is not a substitute for the brains behind it.
nor should it anymore. barrierwatch is nerfed for a reason.

rein and orisa are preety much on equal ground.
orisa is the more tech of the two, certainly better in some maps then others.

but just as winnable if you learn to move unpredictably into a match, and utilize high ground more.