I mean…why are you wallriding towards a door in the first place if your not going through it? If its that big a problem jump once you reach the edge and chain your wall run.
I felt like the buff was necessary because Lucio’s gameplay style is based around wallriding, but currently it’s extremely hard to get good at it. If you can’t wallride properly, you’ll never be a good Lucio.
I think this change was made so that more players would be able to pick him up without having to dedicate hours of wallride training in custom games etc.
Forums like to be all doom and gloom. I’m not super happy about the speed nerf either, but after spending some time on the PTR, the new wall riding isn’t bad at all.
Sure its easier,but that is not a bad thing. it was hard becasue of how inconsistent it was with map geometry. they fixed a lot of that. its better now.
I am disappointed about the issues with skimming and i could care less about the lucio rollouts. they were fun to do but rarely applicable to actual games. Speed boost from leaping off walls is an important part of his kit as it makes lucio a good peeler. i don;t want to see that go away. but its too early to tell.
There are additional patch notes with a nerf and now Lucio is able to wall ride in the most predictable way possible. If that isn’t a clever nerf on every aspect possible then I don’t know what is.
Except that, the prediction is that a lot of Lucio players will start rotating around polls now all the time.
Which is like 'oh, this Lucio will continue going on circles and turn around this corner for the 2nd time. Which is the most logical solution to this as the enemy I am ? Shoot this predictable pattern he keeps doing. ’
This ‘buff’ will make a lot of Lucio players play straight dumb and predictable.
This is the part where wall ride boost nerf kicks in.
I haven’t played on PTR yet to know exactly how much less he can do compared to before though . ( PTR keeps saying failing to connect, is it up even ? )
yes i tested it out on the new map.
(btw great lucio map!)
Its remarkably easy to chain wallrides together between buildings. event past the environmental hazards. (reminds me of eichenwald with the trees on the right side of the attackers spawn)