It won’t be easier all the new heroes would have to be reworked.
This patch while big is easier cause it’s playing with a few global variables instead of individual heroes.
This is just lazy patch to make crossplay with consoles.
It won’t be easier all the new heroes would have to be reworked.
This patch while big is easier cause it’s playing with a few global variables instead of individual heroes.
This is just lazy patch to make crossplay with consoles.
Don’t mention 6v6
You scare the devs with a reasonable thought
Kiriko: I draw the hanged man…Just let it go.
To be fair we’ve seen the downside of 1 tanks as well.
The problem was never the format. Blizzard fails to balance the game, so they make drastic changes to the format, and then continue to fail to balance it. At this point I’m feeling pretty convinced the game could devolve into Soldier76 1v1s in a blank square map and they’d remove his gun because it’s “unbalancable”.
overwatch 2 they just removed a tank and buffed everyone else without any test or feedback and they called it a sequel, one year after that the gameplay will be reworked so much because 5vs5 failed
this is where you answer ended
Just because it is hypothetical does not mean it is wrong or right.
Coming from a top player perspective, I strongly believe this patch is not the right way to go if the game wants to go in a positive direction.
However, we will see if this makes the game better or worse. I, and many others, want the game to be fun and see 6v6 as a potential solution, but with the developers being incompetent over and over (even before OW2) it’s hard to see a future.
Pretty sure the first statement in OP is the biggest “Jumping to (the wrong) conclusion” Ive seen in the forum this new year 2024. Saying that adding 50HP to some heroes its because we are missing an off tank is W I L D.
Again, permutations/combinations don’t lie (maths):
Anything bigger than 5v5 would be, 100% , way harder to balance.
PS: 6v6 didn’t work too, thats why they had to force 222 and create RQ and even do a GLOBAL shield HP nerf due to Tank design complications (Sigma).
no because then dps queues would be way to high. retunr of 20 minute queue times is a big no. sorry.
Easier? The 6v6 format is a fundamental necessity for the game. So all they’re doing with these changes is flush down 7 years of balance development. This is like dropping 2 certain bombs on the game
Thats basically admitting dps would be impactful again, which would be a good thing.
And if you’re worried about long queues, it wouldn’t happen most likely. Only reason game had absurd wait times was because it was without content for 3 years + a lack of a reason to keep playing. Battle passes ensure FOMO and makes sure people keep playing regardless of queue times.
You’re right; it adds more playstyles, more team variety, more options if your sole tank isn’t swapping to something that could help the team.
I get its more than just health, but it would be miles healthier than whatever the hell they’re doing now.
We’ve seen a large majority of downsides with 5v5. Can you list positive things about 5v5 aside from shorter queue times? I can’t think of anything else aside from that. I need a better perspective in a positive light.
Because a lot of issues stem from 5v5 that never happened in 6v6. DPS are a lot less impactful because of the global tank buff given as a result of 5v5. They can’t get as much ult charge on tanks now whilst supports are barely affected (Hence why supports are a lot stronger now with one less health pool to manage.)
Never
Tbh it wouldn’t be too hard to adjust. For tanks it would mostly be health adjustments. Lifeweaver and Kiriko would be a bit tricky to balance.
yes they would, it happened before, it means it will happen again
Those who do not learn from the past, are doomed to repeat it and fail again.
purely mathematically yes, you have fewer variables.
However, you also have less freedom and less diversity. You just have to look at the tanks.
Either there is one tank that dominates everything because it has the fewest weaknesses, or you end up in a perpetual counterswapping cycle. Tanks like Ball no longer make sense to play since the offtank role no longer exists.
5v5, while less variable, is harder to balance because it may never be possible to get all tanks to an equally playable state. With 6v6 you have more freedom for balance and a higher tolerance.
But 6v6 also gives more freedom for creativity, playstyles and strategies than 5v5 ever can.
Overall, it doesn’t matter whether we have 5v5 or 6v6. Neither matters if the balance is generally poor (see Double Shield, Mauga, Orisa, Immos etc). And both are less important than the absolutely bad matchmaking (the main influencing factor for queue times).
I’m absolutely not a fan of 5v5, but that wasn’t the reason why I gave up, playing this game 9 month ago, Matchmaking and Monetization was.
and someone to cover… never shod have gotten rid of it
It would but have you ever seen the OW team ever admitting mistakes?
Oh look! It’s almost like the issues that existed in 6v6 were supports being given horrifically overpowered sustain abilities (read Biotic Grasp, Inspire and Imortallity Field) that made 2 tanks oppressive. Not the tanks themselfves on their own.
It’s almost like Protection Suzu should be an ultimate abillity and Lifegrip should be a skillshot and then having two tanks won’t be an issue.
I never want to call something impossible.
But theres all of about a 0% chance of 6v6 ever coming back.
Yes it did. This is a flatly false statement. 2-2-2 had to be implemented because they added Moira with Biotic Grasp and Brigitta with Inspire to the game which enabled multiple (by which I mean three plus) tank comps with extreem levels sustain from the supports. Note that 2-2-2 did fix the problem of five damage heroes and a Mercy comps throwing away games in Quick Play and Competative but that’s a different discusstion.
If Moira’s healing was sigificantly reduced while trying to heall anyone other than her primary target and Brigitta was reworked to remove inspire and heal primarily though current repair pack then we wouldn’t have need 2-2-2 (although as mentioned above it was a nice quality of life change for less coodinated game play settings like public Quick Play and Competative games).
The global shield HP nerf wouldn’t have needed to have happened with the double shield meta if Baptiste hadn’t been introduced with massive area of effect healing and an Ulitmate Ability for an Ability Two in Immortality Field.
At every turn this has been a support problem and not a tank problem and at every turn, Blizzard has changed the format to try and fix a design problem because for some reason they simply don’t want to address the issue with problematic support hero designs.
This is further evidence with the most recent changes where Kiriko’s Protection Suzu and Lifeweaver’s Lifegrip can sustain tanks even further. Just like Immortality Field, Protection Suzu should be Kiriko’s ultimate and Lifegrip should be a skill shot with a significantly reduced cooldown.
It’s deeply frustraighting when the solution to the problem is obvious but the balance team seems to continuously ignore them in favour of format changes which don’t really help to solve anything.
Not really, because in 6v6, due to Tank power and combos, there were only like 3 variable pairs … everything else was either “meh” or soft throwing.
This is an oxymoron.
Something with less variables, specially when the Tank is ONE, is, by definition, easier to balance than something that needs 2 Tanks.
This is the general issue with euphemisms, I get it. Its all a different wording for the same: You like the game to be slower and more forgiving.
You can call it “higher tolerance” or “more freedom” but in the end it all comes to that.
Theres absolutely nothing false about that statement, its literally a detailed sequence of events. You can make up reasons for them (which are wrong by the way) but what I said happened.
A trillion % happened.
And anyone can verify this via google. So watch out with the “false” claims my guy, ok?