A deathmatch game where every 20 seconds a disaster happens. No one can damage or kill each other. Everyone has 10 lives at the start. The one with the most lives at the end of 2 minutes wins!
The disasters can be:
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Blackhole (a random point on the becomes a blackhole sucking every player into it)
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Gravity Shift (Gravity is flipped and players who are on the skybox start to take damage)
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Lava Floor (The floor is lava)
These are just examples
Thank you!
2 Likes
You could try to create it by yourself. Good luck
that would be really cool. let me know if such a thing is created
Sounds like a bit of work to create all the effects, but I’ll try to help someone start with some simple framework tips.
Here’s how I would break it down
- Create a global timer that changes a variable to a random number (corresponding to each event)
- Create some effects that check that variable and see if it matches it’s value, if so trigger the action.
- Balance changes and debugging
- Profit???