Instructions and share codes for all my workshop modes (new modes will always be published here first):
PvE RPG Modes
World of Overwatch (v2.6.1 - description in separate thread)
Loot Quest (v5.1.2 - description in separate thread)
Other PvE Modes
Genji Quest (v1.2)
Genji Quest II (v1.6.1)
Robot Strike Volskaya (v1.3)
Super Tracer World (v1.4)
Super Tracer World 2 (v1.4.1)
Super Tracer World 3 (v1.1)
Super Space Force (v1.2 - description in separate thread)
Château with Items (v1.0)
Hunted - Gibraltar (v1.0 - description in separate thread)
Counterwatch_Rialto (v1.0 - description in separate thread)
The Overseer (v1.2)
Ilios Fair Target Practice (v1.0)
Paris Memory (v1.0)
Lúcio custom damage boost aura example
High risk of crashes
Zaryakart - Green Shell Battle (v1.0)
Most recent changes (03/30/2020):
Loot Quest now has a Discord (discord.gg/mdydY4z) and all maps have been updated to version 5.1.2.
Two level 60+ Elite maps have been released for Loot Quest: Chaos Sanctuary and Worldstone Keep.
Three new alternative hunting maps have been added to Loot Quest: Forgotten Tower, Lower Kurast and City of the Damned.
You mean the explosion? Or the green sphere itself?
Anyway, the game mode unfortunately isn’t very stable, even the racing car movement alone is pretty heavy on resources, so I currently don’t have any plans to make changes to it. It’s more like a tech demo rather than a full playable mode at the moment. I may be looking into making modes with a racing car movement again when the next workshop update goes live. Possibly, the new “Transforming Throttle” could be helpful for this. But not sure, I haven’t tested it yet
You know, like in some RPGs, when you deal damage to an enemy, a text appears, showing the amount of damage that was dealt, and the text slowly rises or drops to the ground and bounces off a bit (see the combat in Final Fantasy 6 for example). Could do that with in-world texts in Overwatch, so you always see how much damage you dealt to an enemy