[Workshop Mode] Super Space Force v1.2.2

Super Space Force (by Delwion#2667)

Share Code (v1.2.2): QC28B

Older versions
  • v1.1: NYMDH
  • v1.0: M7A3M

You are a member of an elite space force team! Defeat enemies during missions – in space! – in this shoot’em up style game mode (for 1-4 players)! When you complete a mission, you get a code for the next one that you can access in the following match (thanks to Drakorle for the idea to save progress between matches with codes)!

Setup in the Lobby:

Team 1: 1-4 human players

Controls:

In the spawn room:

  • Press Ability 1, Ultimate, Ability 2, or Interact at the console to change the mission code (any non valid code will launch Mission 1).
  • As soon as all players in team 1 are inside the blue circle, the mission will start.

During a mission:

Move left and right as usual, hold Jump to accelerate. Press Interact to stop the hero slot machine (after collecting a Red Powerup).

Power-ups:

  • Yellow Powerups refill some health.
  • Green Powerups grant 2 Power Levels and a shield for 5 seconds.
  • Red Powerups grant 1 Power Level and switch to any of the playable heroes (except the one you’re currently playing).
  • Power Levels increase your speed, damage dealt, and projectile velocity. The maximum Power Level is 10. When you lose a life, you lose all Power Levels.

Major Changes to Hero Abilities:

  • Pharah is immune to all damage during her ultimate ability (Barrage).
  • Genji and Doomfist are immune to all damage while using Ability 1 (Swift Strike/Rising Uppercut).

Playable Heroes:

Players always start with Zenyatta!

  • D.Va
  • Reinhardt
  • Wrecking Ball
  • Zarya
  • Doomfist
  • Genji
  • Pharah
  • Soldier: 76
  • Symmetra
  • Tracer
  • Lúcio
  • Mercy
  • Zenyatta

Missions:

So far, there are 4 missions with increasing difficulty. The difficulty of the enemies is also automatically adjusted according to the number of players in team 1 (whenever that number changes).

Originally posted on June 25th 2019

Changelog:

v1.1: Added Mission 4 and made it easier to gain extra lives from score: every 1,000 points will now grant one extra life (previously: 2,500). Lots of script optimization and minor bugfixes. The game may unfortunately crash now at the end of Mission 3 or 4 (after defeating the boss or when running out of time/lives).

v1.2: When all players in team 1 have lost all their lives or when the time runs out, the match is now declared a loss for team 1 (resetting the mission would sometimes lead to server crashes for mission 3 and 4).

v1.2.1: The game mode now uses dummy bots and custom strings; all 4 stages can completed in a single playthrough (it is still possible to start at a later stage by entering the correct password in the terminal). Power-ups are easier to collect now, and it’s a bit easier to get combo kills. Players are invincible for 1 second now after changing hero. Players can no longer damage themselves with their own attacks. The time limit in each stage is now displayed as match timer.

v1.2.2: Small tweaks and improvements to the UI.

1 Like

I love this! Very well made and has a really small and fun little learning curve to it. Keep up the great work!

1 Like