[Workshop Mode] <<DEATHGARDEN>> :) (1.1.7)

[WORKSHOP MODE] Deathgarden Blood Harvest🩸

Workshop Discussion

Made by: 1877 11 January 2020 4:49 #1

— CODE FOR WORKSHOP/GENRE —
CODE: FNCDR

Deathgarden blood harvest is shooter/action packed game mode.

—GENERAL DESCRIPTION—
Deathgarden Blood harvest is a Action packed/Shooter game. This game is consist of 5 scavengers and 1 Hunter. Scavengers are supposed to evade the Hunter by hiding in bushes or areas undetected. Scavengers have to find objectives and fill Blood banks to power the Blood gate. The Hunter needs to find scavengers and kill them whenever possible. The game is won by scavengers when a scavenger survives the trial and escapes. For the Hunter to win all scavengers need to be eliminated.

— HUNTER OBJECTIVES —
The goal of the game for hunters is to kill all scavengers :skull_and_crossbones:, patrol blood banks, and lock ammo crates. Hunters will have an icon that is a :skull: above each blood bank, there is 3 banks labeled A,B, and C. The hunter is supposed to patrol these blood banks and whenever a survivor is within the radius of these blood banks the killer gets a message warning which blood bank a scavenger is at. Hunters are also supposed to lock ammo crates which prevents the scavenger from getting more ammunition to open crates. Once all player are dead the killer wins if all players are dead but the game hasn’t ended restart the game.

— SCAVENGER OBJECTIVES —
The goal for scavengers is to gain blood from body piles, deposit blood into blood :drop_of_blood: banks :bank:, open crates for upgrades, avoid the hunter, and escape. Scavengers spawn in the Deathgarden and their main objective is to gain blood from blood orbs. Blood orbs will provide the scavenger with a total of 25 blood each orb, but you will have to wait in the blood orb for 5 seconds for every 5 blood. The team has a shared blood pile which means that the teammate can gather blood while another teammate is filling up a blood bank. The scavenger can stand into a red light shaft that will deposit 1 blood every 1 second into the bank. Once A,B and C blood banks are at 100% 2 Blood gates will spawn and open. scavenger can open ammo crates by holding interact for 1 second while within the ammo crates radius. Ammo crates allow you to unlock upgrade crates, upgrade crates can be unlocked if your ammo count is above 0 and your holding interact for 1 second within the radius of an upgrade crate. Upgrade crates provide the scavenger with a 10% boost to all of your stats. The team has a shared ammo count so be share with your teammates. Scavengers can only heal by support characters healing them or gaining medkits or personal abilities. Each scavenger has 3 lives when you’re downed you lose 1 life and after 2 downs you become killable. The whole team starts with 5 ammo at the start of the game.

— HUNTER CHARACTERS —
The Veteran/Pharah: This character is very strong. Pharah has her rocket launcher which allows her to take out enemy’s with a single direct blow. Pharah cannot jump but has her booster jet as well as her hover jets. This character is designed for players who are less then capable at aiming .Pharah’s ammo clip is 3 rockets. She also has an air strike which activates whenever she is pressing button ability 2 and is facing a player in her direction and deals 50 damage but has a 20 second cooldown. Difficulty: Easy

The Stalker/Widowmaker: this character is for people who have sharp shooter aiming skills. This character is has her ability 1 at 10 second cool down as well as her venom mine with longer cool down. Widowmaker has an ammo clip of 15. Difficulty: Very Hard

The Poacher/Baptiste: this character is for people who have decent aiming skills with a short burst rounds that deal over 50 damage on body hits per round. Difficulty:Hard

The Inquisitor/Genji: This character has a very high damage output of 70+ on body hits per round and has his swift strike which deals 40 damage and has a 40 second cool down. Difficulty: Medium

Reaper: This character wields a shotgun as well can use their ability 1 to phase and go faster for 5 seconds or can be used to catch up to players. Difficulty: Medium.

— SCAVENGER CHARACTERS —
Sawbones/Ana: This character can heal players by 30-40 health her healing nade, as well as her sleep dart. She also has a faster crouch speed then other characters. This characters role is a support/control.

Inked/ Brigitte: Brigitte is a tanky support who can heal and give her teammates a shield at a cool down. She starts of with 125 health instead of 100 and takes 25% less damage while moving. Role is a support/tank.

Ghost/Moira: This character can heal get teammates with her healing splash as well can make her self go invisible for 5 seconds using her ability 1. Role is a support/runner

Dash/Soldier 76: This character starts of as the slowest character in the game but becomes the most fastest if you upgrade his stats fully. This character has his sprint to go even faster then other characters with upgrades, as well has his healing area which heals allies and himself. He also has his passive heal which heals him by 1 every second while he is moving. Role is a Runner/distraction.

McCree: This character is not in the deathgarden game but has his abilities such as his roll and his Flashbang to distract the Hunter. Role is a distraction/runner.

Tracer:This character: isn’t in the game but has her blink powers.She also has inner sight which allows her to see all ammo crates in the map. Role is a runner/tracker.

Lúcio: This character isn’t in Deathgarden but he is a agility based. Lúcio cannot wall run but has amp it up, and cross fade to heal himself and player around him.
Role is a support/runner.

Mercy/Switch: This character is a can dash toward her teammates using her ability 1 as well as can descend to the ground at a slower speed. Her ability 2 allows her to create a clone of herself for 20 seconds and has a cooldown of 60 seconds. Her clone allows her to fool the Hunter but the clone follows you so you can’t run away. Role is a runner/Torment.

— EFFECTS DESCRIPTIONS/SHARED ABILITIES/MAPS —
Scavenger shared abilities: Slide, can allow you to go in a desired direction of where the player is aiming and can be used by pressing secondary fire, but drains your stamina by 25. Your Stamina bar regenerates every by 10 every 1 second.

Upgrade crates: Upgrade crates look like blue sparkles. There is 10 upgrade crates around the map. Upgrade crates provide scavengers with a 10% boost to all stats

Ammo crates: ammo crates are yellow spheres and can be opened by scavengers and can be locked by hunters. There is 5 ammo crates around the map. Ammo crates provide ammo to unlock crates

Body piles: red orbs which give scavengers blood to deposit into the blood bank. There is 6 body piles around the map. Body piles provide blood to scavengers

Blood bank: red light shafts then when scavengers stand In them they will deposit blood. There is 3 blood banks around the map. Blood is deposited in Blood banks

Blood gates: Blood gates are big red spheres which when scavengers go into them they will escape and win. There is 2 blood gates around the map. Disclaimer: Blood Gates only spawn when all blood banks are at 100%

Bushes: Bushes are green clouds and will allow scavengers to go invisible if you’re within the radius of the bush. There is 5 bushes around the map

Teleports: Teleports are red round rings. When you go into them you wait 2 seconds then teleport to the next area

All effects are scattered around the map.

Maps: Hanamura (Winter), Eichenwalde (Halloween), King’s Row (Winter).

Crates: can be interacted with by holding the interact button for 1 second.

— IMPORTANT INFORMATION —
Note: This version of Deathgarden is a beta and will be improved (Including new perks and character interactions). As well I would (positive/negative feedback) to improve the game. (Please comment any bugs on the game) and I will do my best to fix them. This game is based off the game (Deathgarden Blood Harvest) which are the (same creators of the Dead By Daylight game). Sorry for misspellings or incorrect grammar, this was a rushed description. This version of the game is made by “place”.
Version: 1.1.6

Update versions:
1.1.5: Workshop Release version
Code:PYPP4

Version: 1.1.6: Mercy/Switch gets added to the Deathgarden.
Code:TGD6W

Version 1.1.7:
Code: FNCDR

Vambraces for scavenger. Vambraces allow Scavengers to shoot crates, body piles, and blood banks which creates an icon above the object that is a white arrow pointing down.

Maximum ammo a player can have is now 15.

Whenever a scavenger shoots the Hunter with the Vambrace it will reveal the location of the Hunter for 5 seconds.

Changes to upgrade crates/ ammo crates.
Upgrades crates will no longer give you a 10% increase to stats instead will give a player upgrades to their usable ability and 1 charge to use them.

Ammo no longer unlocks upgrades crates, ammo is now used for shooting.

Body piles will start off with 5 blood and can regain 1 blood every 10 seconds for each blood but body pile storages are capped at 5.

Blood collection from body piles will be changed to collect 1 blood every 1 second.

Individual ammunition for each player on scavengers. This changes the ammunition of players on scavengers and each player will instead have their own ammo.

Individual personal blood storages. Each player will have their own total blood instead of a team shared blood total.

Crates will now respawn every 1 minute after being used by a player.

Ammo crates will now give 5 ammunition to players opening crates instead of 1 ammo

A player cannot gain more then 3 charges to their ability and can only collect upgrade crates if their charges for their ability is below 3.

Scavenger changes to all of their abilities

[Workshop Mode] Deathgarden Blood Harvest🩸

this looks cool, like a more advanced version of hide and seek

Yes it does look more like and advance Hide and Seek but when the new update comes it will look less like Hide and seek