[Workshop] Local Player Value overwriting Non Spectator Visiblity

If a HUD Text’s Visibility is set to “Local Player”
and the same HUD uses “Non-Team Spectators, Visible Never”
The HUD is still Visible to the Spectating player.

Workaround

actions
{
Create HUD Text(Filtered Array(Local Player, Has Spawned(Local Player)), Null, Null, Local Player, Left, 0, Null, Null, Color(
White), Visible To and String, Visible Never);
}