It appears that since my variable name is “BaptisteHeal” the custom game can’t parse it properly. This mode simply applies a 16 heal per second buff to each player who receives healing from a baptiste grenade. It says “Error: Expected ‘(’ after ‘Heal’ on line 42”.
Here’s the unedited settings from using the Copy Settings button:
pastebin (dot) com/FN7FFPkC
Edit: Issue persists on the same line of code when renaming “BaptisteHeal” to “BaptisteEffect”. So it seems to be having issues with the word “Healee”, which is unavoidable unless I completely change the context so that the Healee is the event player.