So some things to note with Symmetra that aren’t listed on the PTR patch notes, but have gone into affect with it.
Firstly, a general beam type weapon consistency fix has gone through. I’ve yet to figure out what exactly is because there are no details, but it is undeniable weapons like Symmetra’s and Zarya’s beams, as well as Winston’s and Moira’s to a less noticeable degree, are now functioning more consistently. The dev commented on this confirming it to not be placebo and in fact it is functioning more consistently now. It is noted that this will be less noticeable the better your tracking is, but it’s helpful regardless
Another comment made was on the subject of Sentry turrets supposedly being bugged. they are in fact functioning as intended this patch, but it is explained as there being a misconception in what is happening with them
1 turret = 20% hostile slow
Orisa shooting = 30% slow.
being that greater slows take priority and remove stacking, Orisa’s shooting slow kicks in in this scenario. However, if multiple turrets hit Orisa, she will not be slowed any more than 30% even though 3 turrets = 60% since each individual turret = 20%.
This is effectively a buff to beam, and a nerf to Sentries. These particular interactions were unlisted in the patch notes for some reason, but they have gone through nonetheless
(I KNEW there was some reason I was still preforming well despite Teleporter being effectively nerfed, and here it is! her beam is more forgiving now, hoorah)
EDIT: also, rest your anxiety, Josh Noe says they’re keeping a close eye on Sym in this particular patch cycle. If TP changes are too harsh, we might actually see it not go through in the end