I’m sure this topic isn’t really discussed a lot these days, but it’s honestly been bothering me quite a bit.
While everyone is so focused on hero changes, I’m mostly just wondering when there will be a change to the matchmaking algorithm. Before anyone says, I should improve and get better, that is not the point.
For example, I average 2-3 picks a team fight. Huge advantage for our team since enemy team is forced or should be forced to stay back a little bit as they’re down their 2 healers. Sadly, that’s never the case for how my matches have been lately. It’s gotten to the point where every time I do get the important picks, my team still gets stomped to eventually spawn camped for the duration of the entire match.
I’m not generally the type of person that heavily focuses on wanting to win or anything, as I’m more of a casual type player these days. But it’s also not a fun experience when I’m in queue for 5-10 mins, and me and the rest of the team get steamrolled within 2-3 mins.
Why is this game so heavily unbalanced when it comes to matchmaking? How does this system exactly work?
If people would like to have 10 codes of my last 10 matches that are all losses due to all of this steamroll, I can paste them per request.