Will NVIDIA Reflex 2 will be coming to Overwatch 2?

Recently, NVIDIA announced NVIDIA Reflex 2 which will combine Reflex Low Latency mode with a new Frame Warp techs that will further reduce latency by updating the rendered game frame based on the latest mouse input before it is sent to the display.

If you’ve ever played VR games, it’s pretty much the same kind of tech that reduces visual latency and makes everything feel smoother. It’s designed to eliminate that choppy frame feeling that can make you feel nauseous. It’s the most important tech for VR, but quite surprised it takes a while for non-VR to get this tech.

I feel like this wouldn’t work really well in a multiplayer game, where the rendered frames are dependent on other peoples actions.

This also sounds like it could produce some weird artifacts, but I’m curious how it will turn out.

I wonder who’s alt account this this… :wink:

But, no, I doubt it. It isn’t needed for OW.

It won’t matter if your running above 240 hz and have free sync enabled. the anti lag stuff really takes up performance resources on you when you’re trying to have a competitive edge. its really meant for causal gaming for controller users and high resolution games with limited room for frames. the more less frames you have the less snappy it feels by default. Not to mention, I feel like this could be used for future exploitation.

This tech actually more beneficial the higher the frame, the NVIDIA Reflex is not for anti-lag purposes unless you’re talking about AMD anti-lag, which implemented similarly to NVIDIA Reflex ones. Idk much about performance impact for AMD anti-lag but for NVIDIA Reflex, most games from triple-A games to competitive games(CS2,Apex,OW2) tested doesn’t have any performance impact at all, it actually help with frame pacing in some cases. As there’s no render queue, Reflex is trying to sync the frame between GPU and CPU. It should work quite well when your framerate is stable and most competitive games like CS2, OW2, Apex, Siege run quite well so NVIDIA Reflex will work best for them. So far, I never heard peoples complain about NVIDIA Reflex taking a performance hit for OW2.

How could this could be used for future exploitation? Can you elaborate about it?

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As I would think, there still is the contribution for pre processing the actual response time, kinda like asyncronization sync. For how this could be exploited, you could make a script and set up to modulate the “fake” response times before the frame even processes supposed.

The developers don’t read the forums, tested it multiple times. Suggested AMD Anti-Lag 2 for the longest time to no avail, they just don’t give a sh…

I do wish they’d add these technologies, it’s a FPS after all. VALVe is a company that does it right, CS2 has both Reflex and Anti-Lag 2 from release. Why am I surprised, they actually care about their players and listen to their feedback and even mention them in patch notes

Usually because of licencing, not because of “not listening”.

Sometimes they just can’t do it. So why engage with it.

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