Will mercy have mass rez for uprising?

By the time I climbed to mid-plat, rezzing 3 or more people was often immediately followed up by HighNoonNerfThisDieDieDieFireInTheHole.

Tempo rezzing was the way to go. Waiting for a big rez was just sabotaging your own team, because the enemy would either chase you down when you tried to take cover from an ult storm, or follow up mass rez with an offensive ult that made you useless and doubled your team’s respawn timer.

Plus there’s the fact that dive heroes were as popular as ever, and Mercy has always been a free meal for them. If Genji/Tracer/Winston/Dva decided to harrass the Mercy, she’d never even get the chance to charge her ult in the first place.

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In diamond and above, no competent mercy used her ult for mass rezes, except those who abused the performance based SR to climb higher than they were because they were able to seriously abuse the SR gains from padding stats.

I also strongly question players in gold regularly being smart enough to manage their ults across the team to save them for Mercy rez.

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They would have to nerf all the bots on legendary to make her work, which is totally against what the legendary mode is meant to be :I

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In gold it was 50/50 that’s what I’m telling you about mass rez and saving ults,
Became more like 100% if you were in the Gold ranked 6 stack scene.

Once you account for accuracy, the enemy (being healed by mercy) being able to use geometry for cover, and you yourself taking cover due to suppressing fire, it can be very difficult to kill someone being healed by mercy. There’s a reason why pharah+mercy combo is considered pretty powerful even with hitscan on the other team.

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They were talking about the A.I in the Uprising event which is what this thread was originally all about.

Yes but you forget… Mercy gains ult by healing, there are times when people get overwhelmed and die… the skil res is handy… but Mercy is exposed for 1.75 seconds… if she dies… thats it… no healer. The team have to survive long enough for Mercy to gain Valkyrie and she can’t draw Aggro and get shot out of the air.

Aside from that, this year may have the BlackWatch team and a different mission.

Hahahahahah it’s cute how you ignored everything I just said.

Meanwhile, Mercy players everywhere still cuss out their teammates for rushing in/continuing to fight in the open thinking “that they’ll be fine since they’re being healed by Mercy”.

You’re treating Mercy’s beams like they’re some miraculous cure-all. If they can be outdamaged by decent aim, and obliterated by 2 or more people shooting at the same person, I don’t see how splitting it several different ways makes it any more powerful.

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That was a scripted action. Not the actual ability.

???
Why the hostility here? Did I do something that seriously offended you by suggesting that not every hero can just trivially outdamage mercy’s heals with ease? I never said it was a magic cure-all.

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It’s because I’m trying to convey a point (valk isn’t a “real” ult when it can easily be ignored by using decent aim and/or focus fire), but every reply to my posts says something along the lines of “no Mercy’s heal is actually quite good”.

It’s quite good for a basic ability. It’s terrible for an ult.

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Just remember that they changed Mei’s ultimate for Mei’s snowball offensive and Yeti hunt to make it fit with the game mode! :smiley:

But your original reply (that I made a comment on) was to someone making the claim that killing a target healed by mercy typically requires being focused down by more than one person. Your counter argument was that most heroes do more than that themselves with body shots. My point was then that there are a lot of reasons that enemy players may not be able to easily deal out that much damage on a consistent basis. Trying to then reply to me with the argument of “obliterated by 2 or more people shooting at the same person” kind of goes full circle and invalidates your original statement.

Perhaps there was a miscommunication that I was trying to comment on a larger point being made between you and someone else, but I never said a single thing about her ultimate to you. Not really sure where that came from.

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But then again they also have abilities to help them in lost damage from aim. Please don’t forget about that. Mercy doesn’t have a burst heal ability when her ally is taking incredible amounts of damage it remains consistent.

Sure but you also have to account for the delta in damage done. For example, if a hero can dish out a reliable 100dps and mercy heals for 60dps, thats only 40dps, meaning it takes 5 full seconds of consistent damage to kill them from primary fire alone. Abilities can be use, for sure, but only a small subset of abilities have good burst damage at range or with high accuracy.

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Whoops, I thought we were arguing over Valkyie! I thought you were telling me that it was a good ultimate, and I was going “wtf it’s only a split version of her base beams”. Then I thought we were agruing over how “ultimate worthy” Mercy’s base beams were.

:cocktail::sake: Truce?

In Uprising 2018 Mercy has the current abilities that she does in the live game, meaning Valkyrie and rez as an ability.

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Wait, so you think it should be valk then because it’s way more fun than mass res ever was!

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…And nobody was surprised whatsoever!

Seriously, they didn’t bring back Ana’s old damage for the second Junkenstein, why would they make an exception for Mercy now?

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Thank you for the info Jeff!

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