Widowmaker's aiming fallacy

OH, oh-ho-ho Ohh BOY. my dear friend. Just, NO.

What you said about Hanzo’s arrows, you have no idea if it is true or not!

That’s just your own subjective feelings on them that you are trying to pass on as facts.

lol :joy::rofl::rofl::rofl:

First of all, discard projectiles for this comparison. Shotguns and first shot RNG too.

We’re talking about Bastion, Soldier, McCree, Widow, Ana (scoped, shooting enemy), and Hammond.

One shot to land a headshot implies a vacuum.

One shot by itself in a vacuum means all heroes involved have to land a shot under the same conditions and time constraints to line up fire a headshot.

Those conditions/constraints matter for this comparison because they determine the time a player has to take aim and fire. And under those conditions, it doesn’t reflect on it being easier or harder for Widow, but rather how acquainted the player is with FPS games. Ana and Widow would only be as good as their players.

And if the constraints are that you have half a second to aim and fire a shot, Widow has it objectively harder than all of the other hitscan heroes.

Widow has a 0.33s delay before she can fire due to scope, and then an additional issue of zoom sensitivity transition. She gets 0.16s to fire, compared to Ana’s 0.33s (Ana’s scope takes 0.16s) to fire and everyone else’s full 0.5s. The pressure of a shorter time and a potential sensitivity readjustment period means that Widows will ALWAYS miss more, on a full gamut of player skill.

Nevermind the damage being so low at 0.16s (35.7 damage)… Objectively speaking, she has it hardest, Ana second hardest, everyone else tied for third.

To counter the fact that their are harder to aim; less reliable.

If the same person was asked to land a headshot with exactly 1-shot with no time constraint on each hero. Widow could do it most consistently, that is exactly what I am saying.

Once again, Widow is hard, she can only make 1-shot roughly every 1 second with very little defensive abilities or escape and lacks dps to counter. However on a per-shot basis, she isn’t that hard!

This would truly explain why Hanzo’s arrows seem to rarely miss, despite his projectile somehow “being the smallest”.

If this is the case, then truly the best way to kite Hanzo is jump & crouch.

Objective speculation is not opinionated.

While I can’t confirm the hitbox shape being a pyramid or prism instead of a sphere (of which I conceded was just speculation), it is a fact that the hitbox shape does influence hit reliability. A rectangular prism will hit more than a pyramid, and a pyramid rotated will have more lateral coverage than a sphere around corners.

I, however, can confirm that the variable speed/damage are genuine benefits that increases Hanzo’s chance of landing a hit. A variable shape parabola simply has more 3d volume to hit compared to a straight moving projectile. That’s pure analysis.

Additionally, the tail end procs/long shaft are a thing. Genji has been able to deflect arrow to protect his teammates by chasing the tail end from a side angle. It was immediately observable when he had the old Deflect hitbox size. It’s harder to see now, after both the nerf and Hanzo’s new arrow speed, but it still remains true. The arrow isn’t a sphere… it’s likely a low poly cylinder.

If there is no time constraint, then all heroes have it equally as easy. You have infinite time to line up the shot, and therefore have 100% consistency with all heroes.

There has to be a time constraint in order for you to completely separate hitscan into easy, moderate, and hard difficulties. Ditto consistency.

Widow has more labor involved because more buttons and more mouse dragging, and yes she has more mousepad surface area-to-head surface area, but that doesn’t influence ease or consistency when you have infinite time. All heroes have it equally as easy.

This is why vacuums suck for comparisons.

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Reaper can score a headshot a lot easier than WM can.

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Compare ana’s with hanzo’. Bliz litterally didn’t even take her into account.

If youre thinking about her bullet on friendlies than its not correct. The ally hitboxes are large not her unscoped projectile.

Widowmaker is an EASY hero!

I actually believe this now haha. Ive got like 1000 hours on Mercy, ive been one tricking her since season 5, never playing anything else even on alt accounts. I have 0 previous FPS experience and have never trained my aim. Like literally i have NEVER had to accurately move my mouse in my life time.

But i got my widowmaker account to GM after like 90 hours playtime total on widow…? i think, dont remember.

https://www.overbuff.com/players/pc/quitscan-1297

The accounts like 3800 now. But after i got GM playing Widowmaker and Pharah primarily, i kinda realized, Widowmaker is a relatively easy hero, even with having bad “aim” compared to basically every widowmaker at my rank, i was still able to get a lot of value out of the hero by understanding the way certain heroes move and landing the easy shots.

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No they are really not.

I do agree about widow though.

if she’s so easy then onetrick her to gm?

I did :joy:

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Ana’s hitscan and projectile don’t differ. What is different is hitbox for enemies and allies. Allies have bigger hitboxes for ana to make it easier for her to do her job.

…Have you tried sniping in like Battlefield? Or PubG? Or even counterstrike?

Widow’s shooting is easy. A whole lot easier than most other games. She doesn’t have to deal with ballistics, travel time, unsteady hand (Go try Day of Defeat and cry about WW having “recoil shift her aim”) and she won’t get a suppression fire back messing up everything the moment she shoots the guy (whether missed or not).
It’s the part of finding targets through a shield and hyper mobility that gives her trouble - and the fact that any target that doesn’t die from her shot is just feeding support ults.

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I play with Scout and AWP. It’s decidedly easier in CSGO.

You seem to not understand what I’m talking about. I’m not talking about sway nor heavy recoil, I’m talking about the fact that the sniper doesn’t return to center after each shot. Sway just makes your aim move in a pretty consistent movement manner when you’re dialed in on a target, and recoil is manageable by shooting in short controlled bursts where you return to center after each shot.

Neither of these are what’s happening with Widow. For Widow, her aim migrates to a random location a few pixels away from where you just fired a shot, after every shot.

Irrelevant. We’re talking about hitscan, not projectiles. Games that use bullet drop automatically disqualify themselves from comparison because it’s not the same tech. Games with hitscan snipers, like CSGO, are easier than Widow even if the TTK and risk is higher.

Half of the ease just comes from the fact that characters don’t have null movement, and have movement acceleration that slows people when they try to outstrafe.

You’re talking about aim punch, and Widow does have aim punch.

Hitting shots is easier yes, But widow won’t have her brains blown out with a one tap form 500 M by soldier or mccree.
Yes hitting shot is esier, but surviving and actually making an impact is tougher In CS:GO

I know. And that is quite common. in DoD for example, that is exactly what happens. When taking a shot you have a sway and after a shot you are thrown by recoil and you most definitely do not center back. You can be thrown by as much as an “inch” on the screen. This specifically is not by any means irregular in games. Yes, CS and FN do return back but it’s not exactly universal. Battlefield threw it away too.

I’ll give you that. Trying to hit Moira in AD spam is nightmare (The way her character wildly spasms her critbox is insane) - and she isn’t the only one (My beloved Mercy IS another character that is kind of a pain in this way, even if not as extreme)

Kind of. Some games have aim punch on missed shots (those that just went close enough) - that is called suppression. Widows’ is rather “gentle” in comparison to many other games - but yeah, taking in consideration that her biggest limitation isn’t aim but window of opportunity… even slight aim punch is making things difficult.
btw, is there a min dmg req for aimpunch or can d.va/reaper just spam you across the map like with Mercy regen?