Yeah,if she was truly overpowered,then for example,she wouldn’t be struggling in lower ranks,she would have no issues against barriers,divers,she would be a must pick,etc etc
Looking at Hanzo changes, and the nerf to Grav, that heavily impacted the comps main strength. Moira was the core Goats, that was made at the start by GOATS themselves, quickly became interchangeable with zen and ana, later on we had floats as well. Yeah…
And then Blizzard just goes ahead and nerfs Symmetra even though she’s one of the better counters to double barrier because…logic? I guess
I try to make this logical argument, that the statistics actually showcase, but no no no, Kaztheone´s feelings trumps those everytime, or his misquotes of pros. It is really laughable, but also funny, it isn´t hard to understand, why he has 6k posts. When you take battles that you quite clearly cannot actually substantiate with facts.
And later down the line,main healers weren’t even part of GOATs anymore.
But yeah,the no Dragonstrike damage boost change was one of the reasons why Double Sniper/GravDragon went away…and everyone knows that. Sure,Mercy got her 50HPS nerf which made her not as good for a little while,but yeah.
The “best” is when you have people quoting pros about how they feel like they needed to play Widow against better Widows and I’m like. Isn’t the whole point of the pro scene that you’re supposed to be good as your main heroes? At that point,it all just comes down to skill,not a hero being “OP”
But shh, dont tell him that, it was goats, that was made by all bright minds of koreans and coaches a like, going how do we deal with snipers, argh this way. Meanwhile it was made up by a tier 2 team absolutely dominating contenders, against less and less Double sniper in general. But sure, it was to “Counter” double sniper, when in fact it countered everything quite litterally so hard, that pure mirro matchups was the only way for like half a year.
??? Zarya was cemented into the meta until bunker came about. “Did you know if Zarya dies first her team loses 94% of fights?” wasn’t just a meme. Like that was an actual statistic for how good Zarya became.
The nerf to grav did nothing to hurt her, the compensation buff she got more than made up for it. And still double sniper was played well after grav dragon, because grav dragon was a 3/2/1 comp. Double sniper was a 2/2/2.
Yeah exactly lmao
I sometimes forget GOATs was good against literally everything in its OG state
Grav Dragon was 2-2-2 as well though?
Supports: Mercy,Zen
Tanks: Reinhardt,Zarya
DPS: Hanzo,Widow (sometimes Pharah)
Oh boi, wait till you see him pull the Saebyeolbe quote (a Tracer specialist with 1000s of hours on her), saying “I dont like carrying with her, since of the way battle are fought, but since she is so dominant in this meta i have to and haven´t had time to do other characters, (meanwhile he had no issue playing Tracer 24/7 everyday for a year either)” As some argument for him calling her OP or Busted, when it quite clearly is indicated, that his passion lies elsewhere and that is, what he wants to do.
It was not. Grav dragon was zen, mercy, brig, rein, hanzo and zarya. It was a 3/2/1. Double sniper was the 2/2/2 that was played after the damage boost nerf.
I mean Brig was only ran at first and then she was dropped,but even then you couldn’t play dive heroes cause someone could’ve just swapped to Brig and made them useless 
it was pretty much Mercy-Zen after a while until the comp was changed
Yeah I mean,everyone has a hero they like playing more than anything. But even then,before Brig,Tracer was a good counter to Widow so I guess Saelbyeolbe just got outskilled
You’re not wrong, but your time frame is. Mercy-Zen came about in double sniper, after the damage boost nerf to dragon, dropping brig who couldn’t do anything to snipers. The thought of a brig being played did stop dive hero’s from contesting double sniper, but then again, hanzo did that anyway without needing a brig.
Grapple provides both horizontal and vertical mobility, at a 20m+ range at 16m/s
McCree’s roll is 6m flat horizontal movement.
Ashe’s Coach gun is just 7.4m at a 10 sec cooldown at a much lower velocity.
A sniper is supposed to have a lesser mobility compared to mid-long range heroes.
McCree has a falloff range of 20m. WIdow has 0 falloff, can contest long sighlines.
While McCree starts rapidly losing efficiency after ~25M.
Widow can easily reach high ground easier than any other hitscan, thus increasing her effectiveness over any other.
Poor Gamesense and decent aim gets you up to Plat, if you can get a few picks each teamfight.
Note that improving aim is much easier than developing gamesense.
Satire. You need gamesense, but much lesser than most other heroes do.
Poor wording there.My bad.
What I meant was, Grapple should also be interrupted on taking damage,
like it currently does when you are stunned.
This punishes Widows with bad positioning, which is what should happen.
Hook velocity should be reduced to 15 m/s
Movement speed reduced to 5m/s
Reduced hook cooldown to 8 seconds as a compensation buff.
And don’t forget that Widow hard counters over half the roster, while getting soft countered at most, unless you got another Widow
(or dive heroes were viable).
Watch the blood sugar darling, you clearly missed the part, where double sniper died a lot because of these cahnges, you quite litterally say it with 3/2/1 yourself.
Yet you often claim, that if widow dies first in the widow vs widow matchup and winning the game it was OP, but for Zarya it was never an issue, interesting. Quite clear how losing one player in a 6 player game is very crumpling, especially if it was before a huge team fight like widow vs widow, or being the most important role like Zarya during a teamfight in other metas. ![]()
Please, by all means. Quote exactly where I said this.
And no, the 3/2/1 grav dragon was before double sniper, which was a 2/2/2. I know, reading is hard sometimes.
I already went into detail about this here.
Funny how you mention those, both far more utility and better overall dmg potentials, llower cooldowns too, but what about all the other close-long range heroes. Hanzo is a good example, also a sniper, his mobilty isn´t better than either of those. Also you forgot every single widow counter imaginable. Not to mention, that both have other uses as well one reloads your gun, the other knocks back enemies as well as does damage. The knockback is especially important as it can often lead to a dive not being within range, more so than the range is pushed.
And also makes her far more vulnerable, she also has no close combat ability at all compared to them. Next to that it still did not change that within many distance we have 1-2 shots depending on damage boost or not as well.
Citations needed, developing a skill that has existed ever since gaming started and competing with those players is easier than learning, only what a game has to offer and the interactions, that other players will show you as well, game sense can be taught aiming cannot. By many definitions it is ways beyond gamesense in terms of obtainable. There is a reason people warm up their aim for hours before serious games. Quite simple knowledge.
Like what other heroes, you can do this for every hero, she quite litterally cannot just ignore gamesense because of her extremely limited effective range of operation, if widow is stuck in a close quarter fight she is done for/useless and has to constantly avoid it. You think it is coincidence that good widows constantly place themselves accordingly so dives become that much harder, it is all just luck vs these “higher game sense” needing heroes ?
this is the most mind buggling conclusion i have ever seen, so why does all the other mobility options not do this, nevermind most of them are far better and lower cooldown, this would mean almost constant free kills on widow, since the speed at which a genji or winston can land upon you already to atleast touch you with damage is near unavoidable if you wanna be within effective range. Having it cancel and also making it straight up slower is just… wow you have no clue about high tier gameplay, that is for certain. You clearly just want heroes to die if they are doven, well i suppose we should make it so that mccre and ashe cant use their abilities if doven either and how about tracer recall and genji dash, seems about fair.
Yeah real hard counter with average 40s winrate in everything till diamond+. You know saying stuff is hard counter doesn´t mean it is just always true. You clearly don´t even know what hardcounters are. Widow hard counter Pharah as one of the few heroes, she soft counters many depending on if she is at range or not, but is utterly destroyed by them in all other scenarios than long range combat…
yeah and all dive heroes nearly, all counter her, as in make her vulnerable, often having to use grapple or dying in general, meaning the most value she can get is getting kills before dying to it, which was how she functioned in dive as well.
You said Saebyeolbe was proof of her being overpowered, he said that direct quote himself. Don´t know your own sources anymore ?
3/2/1 was a strat both before and after double sniper, quite the contrary it gained popularity after as well so did many other choices with the changes made surrounding the comp like other 2x2x2 variants.
So i read completely fine, it just seems you are still unaware of metas and changes. But well we all knew that already.
You forgot to mention that incredibly important part, where never has Hanzo stopped dive from happening, no character without mobility/cc/survivabiltiy is able to contest dive, that is the whole idea, because you dive and delete a target, their damage is irrelevant cause it is eaten by shields and matrix, it was purely the unavoidable cc and healing that brig had combined with her frontline abiltiy, meaning she could go in and tank for any dived target too (and armor changes to beams and winston etc). Hanzo was still insanely easy to dive, just as any other character, who was all damage and nothing else.