Why was Moira nerfed so bad and given zero utility in return?

Pfffff. ok.

Just because Ana was performing worse in a meta that countered her and favored Moira, that was all Moira’s fault and she was the one that was too powerful, despite performing worse than Ana with no changes for the past 2 years. lmao.

I can’t with you people. It literally makes :sparkles:zero :sparkles: sense

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Honestly I’m more than ready for OW2 and the new supports it’s going to bring to the game.
Based on their recent changes and the overall direction they took the game in, I can bet my left nt it’s going to be 3 hardcore FPS carry supports like Ana which will hopefully drive away casual players from the support role and introduce more options for people looking to support their team while having an FPS and true OW experience.
Have fun in Among Us

She hasn’t been changed because she hasn’t needed changes. The reward she gives is more than acceptable for the amount of skill she requires. Moira gave similar results with low effort

That’s unlikely to happen, since most of the heroes in Overwatch aren’t really skillful to begin with.

Knowing Blizz they wanna make the game accessible for everybody, suddenly driving away casual players seems like a delusional thing to believe in.

I’m also in favor of the FPS direction they’re going. This game has been having an identity crisis over the past few years

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I hesitate to even call it an FPS direction. Because the Moba element and the ability interactions have also become more pronounced.

It’s just a SKILL direction if anything and I’m glad it’s happening.

And that was because of Sigma, not Moira. If Sigma would have been gutted earlier (or at least not released op) Moira would have remained unchanged and drop back to her 1.75% pickrate, which she remained for 2 years.

She got butchered unjustly.

Them making the game more of a shooter isn’t them immediately driving away casuals, there are plenty of casuals who play shooters, the problem is that this game has way too many heroes that aren’t really shooter characters and don’t require much effort, like Moira and brig that discouraged using skill because why would you work on improving your aim and learning a skill based hero like ana when you could play brig or Moira and get the same results without trying? Those are the players that are getting driven away

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No she didn’t. She gave similar results to ana for nothing. They aren’t going to reward bad players not using skill the same way they’re going to reward someone playing ana well, it’s not how shooters work. She would’ve still been a problem without sigma simply because when forced 2-2-2 got added a the balance changed dramatically. Zen went from being one of six viable heroes to low tier and reaper and Mei went from the F tier to the S tier in a single patch, it’s not unlikely moria would be strong too

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Overwatch never has been a traditional FPS and will never be :fairy:t2:‍♀

Every hero is allowed to have a niche and be viable.

One hero being viable all the time is op. Skillful or not. That’s op and that’s trash game balance.

Console players have issues with aiming.

It may not be traditional but it is still at it’s core a competitive first person shooter, and competitive games should and do reward high skill heroes over low skill ones

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Moira is still viable, just not top tier and that’s how it should be, she doesn’t need changes. Symmetra Is an example of a character that is countered by pretty much everyone and is in desperate need of some changes due to not being viable period. Moira is not

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But they should not invalidate everything that isn’t high skill.

Low skill heroes should be viable too. Not better than high skill heroes but at least be viable.

Currently that’s not the case. Even high skill heroes should have situations they are bad in, so other heroes can be used too.

There needs to be a reason to pick Moira over Ana in some cases, which there is not.

Being better than another hero shouldn’t mean invalidate them in every aspect. That’s not how balance should be done.

There does not need to be a reason to pick Moira over ana, you should be encouraged to pick high skill characters at the highest level. There’s a reason Tracer is the most picked DPS in GM and is among the least in other ranks. Moira is fine being just viable, she doesn’t need to be as strong as ana and that’s why she’s in a decent spot

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You want a reason to pick Moira over Ana?
Doomfist.
Happy? :joy:

You saying that is the equivilent of saying "I want 5 different kinds of Doomfist type flankers in the game :frowning: "

Did I ever say that?

I said that even if Ana is the best, she should not be single best pick in every single situation. That’s not how things should be. Why do the others even exist then? Ana should have very very clear weaknesses, so that comps can be build to counter her and make anotger support a better pick, which right now is never the case.

No character should be the best in every single possible way.

Sure, if the Ana has the reaction time of a rock, maybe. But that’s not the case where I play.

I mean where you play is on the console where Ana is not even a problem, Moira is more picked and you see a doom every other match in high level console.
So? I’m just a little confused here.

Besides go watch support unranked to gms, hell do one yourself. There are legit moments on ladder play where you cannot play Ana. If the whole team is going dive and focusing you and your other healer is neglecting you, you have to swap.

I play on both console and PC. But my PC is my brother old acc, which he dropped cuz he one tricked Mei and she is trash now.

And that happens like in 1 out of 20 games.

Why do you think all support gm smurf Ana players get their SR so quick? Cuz she is the better pick in every single situation like 99% of the time.